[PDF][PDF] Educational gamification vs. game based learning: Comparative study

R Al-Azawi, F Al-Faliti, M Al-Blushi - International journal of innovation …, 2016 - ijimt.org
 Abstract—Computer games have grown in many directions. Many studies and systems
deals with different elements such as” Fun” and” pleasure” in the game structure to improve …

Video games and collaborative learning in education? A scale for measuring in-service teachers' attitudes towards collaborative learning with video games

M Martín-del-Pozo, A García-Valcárcel Muñoz-Repiso… - Informatics, 2019 - mdpi.com
Students' motivation is a fundamental factor in the educational process, and can be
facilitated through new methodologies and technologies, including gamification, video …

The effects of gamification on antimicrobial resistance knowledge and its relationship to dentistry in Saudi Arabia: a randomized controlled trial

K Aboalshamat, A Khayat, R Halwani, A Bitan… - BMC Public Health, 2020 - Springer
Background Antimicrobial resistance (AMR) has reached alarming levels and is considered
to be a worldwide public health problem. One of the most significant factors contributing to …

[PDF][PDF] An Overview Of Learning Support Factors On Mathematic Games

A Fairuzabadi, AA Supianto - Kinet. Game Technol. Inf. Syst. Comput …, 2019 - academia.edu
In this study, we examined the factors in game design that were used by developers to
support the interests of mathematics learning. The aim is to overcome the lack of empirical …

Video games are a useful didactic tool for learning history and mathematics: a systematic review

S Sanz-Ramos, A Presentación-Muñoz… - Texto Livre, 2024 - SciELO Brasil
Video games have always been an object of leisure and entertainment for children and
adults. Ignorance has led many people to view these types of games in a negative, violent or …

Computer Assisted Learning and Academic Performance in Rural Taiwan

Y Ma, X Zhang, C Abbey, D Hu, O Lee… - Journal of Research …, 2024 - Taylor & Francis
The objective of the current study is to examine the impact of an in-school computer-assisted
learning (CAL) intervention on the math achievement of rural students in Taiwan, including a …

The effect of designing educational digital games on pre-service teachers' some competencies

RA Engin - Journal of Pedagogical Sociology and Psychology, 2023 - j-psp.com
Today, there is an increasing interest in digital games. However, using digital games in
education has also come to the agenda. Supporting a problematic and tedious course such …

[HTML][HTML] Effect of gamification applications on success of dentistry students

HA Deniz, EP Balkan, B İncebeyaz… - World Journal of …, 2025 - wjgnet.com
BACKGROUND Gamification, the use of game materials in education, has been used in
several scientific fields, and studies have demonstrated its effectiveness in student com …

[PDF][PDF] Сравнительное исследование геймификации в образовании и обучение на основе игр

А Сулеймен - Аллея науки, 2019 - alley-science.ru
Компьютерные игры развиваются во многих направлениях. Многие исследования и
системы направлены на то, чтобы повысить мотивацию учащихся в области …

The impact of gamification on the mathematics achievement of elementary students

T Kimble - 2020 - digitalcommons.kennesaw.edu
This study explores the use of gamification in elementary math. Living in a Global society
requires students to use technology in classes daily. Students are using technology to …