A sociotechnical investigation of ubiquitous computing as a research enterprise and as a lived reality. Ubiquitous computing (or ubicomp) is the label for a" third wave" of computing …
The widespread popularity of Pokémon GO presents the first opportunity to observe the geographic effects of location-based gaming at scale. This paper reports the results of a …
P Sengers, B Gaver - Proceedings of the 6th conference on Designing …, 2006 - dl.acm.org
Human-Computer Interaction (HCI) often focuses on how designers can develop systems that convey a single, specific, clear interpretation of what they are for and how they should …
Mobile learning is an emergent paradigm in a state of intense development fuelled by the confluence of three technological streams, ambient computing power, ambient …
P Dourish - Proceedings of the 2006 20th anniversary conference …, 2006 - dl.acm.org
In the ten years since the distinction between" place" and" space" emerged as a consideration for CSCW researchers and designers, the concepts have proven useful …
Mobile phones are no longer what they used to be. Not only can users connect to the Internet anywhere and anytime, they can also use their devices to map their precise …
11. NZimmermann, D.: Observación y comunicación no verbal en la escuela infantil (3a ed.). 12. NOléron, P.: El niño: su saber y su saber hacer (2a ed.). 13. NLoughlin, C. y Suina, J.: El …
K Facer, R Joiner, D Stanton, J Reid… - … of research on new …, 2014 - api.taylorfrancis.com
In this chapter, we want to discuss the larger issue of the contribution modern video game technologies can make to learning by focusing on one paper: Facer et al.'s (2004) …
S Björk, J Holopainen - The game design reader: A rules of play …, 2005 - books.google.com
1. Introduction Interest in developing the field of game research, ludology, has grown steadily over the last few years. But because games vary greatly, not only in their content …