Pervasive gaming: Status, trends and design principles

V Kasapakis, D Gavalas - Journal of Network and Computer Applications, 2015 - Elsevier
Pervasive games represent a radically new game form that transfers gaming experiences
out into the physical world, weaving ICTs into the fabric of players׳ real environments. This …

[图书][B] Divining a digital future: Mess and mythology in ubiquitous computing

P Dourish, G Bell - 2011 - books.google.com
A sociotechnical investigation of ubiquitous computing as a research enterprise and as a
lived reality. Ubiquitous computing (or ubicomp) is the label for a" third wave" of computing …

The geography of Pokémon GO: beneficial and problematic effects on places and movement

A Colley, J Thebault-Spieker, AY Lin… - Proceedings of the …, 2017 - dl.acm.org
The widespread popularity of Pokémon GO presents the first opportunity to observe the
geographic effects of location-based gaming at scale. This paper reports the results of a …

Staying open to interpretation: engaging multiple meanings in design and evaluation

P Sengers, B Gaver - Proceedings of the 6th conference on Designing …, 2006 - dl.acm.org
Human-Computer Interaction (HCI) often focuses on how designers can develop systems
that convey a single, specific, clear interpretation of what they are for and how they should …

Guidelines for learning/teaching/tutoring in a mobile environment

C O'Malley, G Vavoula, JP Glew, J Taylor, M Sharples… - 2005 - hal.science
Mobile learning is an emergent paradigm in a state of intense development fuelled by the
confluence of three technological streams, ambient computing power, ambient …

Re-space-ing place: " place" and" space" ten years on

P Dourish - Proceedings of the 2006 20th anniversary conference …, 2006 - dl.acm.org
In the ten years since the distinction between" place" and" space" emerged as a
consideration for CSCW researchers and designers, the concepts have proven useful …

[图书][B] Mobile interfaces in public spaces: Locational privacy, control, and urban sociability

AS e Silva, J Frith - 2012 - taylorfrancis.com
Mobile phones are no longer what they used to be. Not only can users connect to the
Internet anywhere and anytime, they can also use their devices to map their precise …

Nuevos alfabetismos: su práctica cotidiana y el aprendizaje en el aula

C Lankshear, M Knobel - 2010 - torrossa.com
11. NZimmermann, D.: Observación y comunicación no verbal en la escuela infantil (3a ed.).
12. NOléron, P.: El niño: su saber y su saber hacer (2a ed.). 13. NLoughlin, C. y Suina, J.: El …

Savannah: mobile gaming and learning?

K Facer, R Joiner, D Stanton, J Reid… - … of research on new …, 2014 - api.taylorfrancis.com
In this chapter, we want to discuss the larger issue of the contribution modern video game
technologies can make to learning by focusing on one paper: Facer et al.'s (2004) …

Games and design patterns

S Björk, J Holopainen - The game design reader: A rules of play …, 2005 - books.google.com
1. Introduction Interest in developing the field of game research, ludology, has grown
steadily over the last few years. But because games vary greatly, not only in their content …