Present-ing the user: constructing the persona

M Johansson, J Messeter - Digital Creativity, 2005 - Taylor & Francis
During the last few years personas has become an established design technique within the
IT-design field. Using personas has proven itself as a valuable approach for designers to …

Videostrates: Collaborative, distributed and programmable video manipulation

CN Klokmose, C Remy, JB Kristensen… - Proceedings of the …, 2019 - dl.acm.org
We present Videostrates, a concept and a toolkit for creating real-time collaborative video
editing tools. Videostrates supports both live and recorded video composition with a …

Tangible menus and interaction trays: core tangibles for common physical/digital activities

B Ullmer, R Sankaran, S Jandhyala, B Tregre… - Proceedings of the 2nd …, 2008 - dl.acm.org
We introduce core tangibles: physical interaction elements which serve common roles
across a variety of tangible and embedded interfaces. We describe two such tangibles …

VideoMap: Supporting Video Exploration, Brainstorming, and Prototyping in the Latent Space

DCE Lin, F Caba Heilbron, JY Lee, O Wang… - Proceedings of the 16th …, 2024 - dl.acm.org
Video editing is a creative and complex endeavor and we believe that there is potential for
reimagining a new video editing interface to better support the creative and exploratory …

Cartouche: conventions for tangibles bridging diverse interactive systems

B Ullmer, Z Dever, R Sankaran, C Toole Jr… - Proceedings of the …, 2010 - dl.acm.org
We describe an approach for a class of tangible interaction elements that are applicable
across a broad variety of interactive systems. These tangibles share certain physical, visual …

The ReflecTable: bridging the gap between theory and practice in design education

J Hook, T Hjermitslev, OS Iversen, P Olivier - Human-Computer Interaction …, 2013 - Springer
The ReflecTable is a digital learning environment that explores how design games and
video-led reflection might be combined to bridge the gap between the theoretical and …

Weaving peripheral interaction within habitable architectures

B Ullmer, A Siqueira, C Branton, MK Konkel - … for HCI in the Periphery of …, 2016 - Springer
As researchers and practitioners seek to operationalize peripheral interaction, many key
questions remain unresolved. Where might such technologically mediated interventions best …

Making digital objects tangible: A case study for tangibility in preschoolers' multimedia learning

CK Tsong, Z Samsudin, WAJW Yahaya… - … IEEE Symposium on …, 2013 - ieeexplore.ieee.org
For preschoolers, the major drawback in digital multimedia systems is the lack of concrete
components that allows them to learn naturally and tangibly. Piaget posits that children age …

Design of Video Editing Interface for Collaboration

E Tholsby - 2023 - diva-portal.org
Video editing is a process where multiple roles are required to collaborate. Despite this, the
design of video editing software does not easily support collaboration. Hence, this study …

Interactive visual text analysis for corpus-based language learning

Y Zhu, E Friginal - 2015 IEEE First International Conference on …, 2015 - ieeexplore.ieee.org
A corpus is a large collection of texts that can be automatically analyzed for linguistic
patterns and structures using interactive tools. Corpus-based language learning has gained …