CN Klokmose, C Remy, JB Kristensen… - Proceedings of the …, 2019 - dl.acm.org
We present Videostrates, a concept and a toolkit for creating real-time collaborative video editing tools. Videostrates supports both live and recorded video composition with a …
We introduce core tangibles: physical interaction elements which serve common roles across a variety of tangible and embedded interfaces. We describe two such tangibles …
Video editing is a creative and complex endeavor and we believe that there is potential for reimagining a new video editing interface to better support the creative and exploratory …
We describe an approach for a class of tangible interaction elements that are applicable across a broad variety of interactive systems. These tangibles share certain physical, visual …
The ReflecTable is a digital learning environment that explores how design games and video-led reflection might be combined to bridge the gap between the theoretical and …
As researchers and practitioners seek to operationalize peripheral interaction, many key questions remain unresolved. Where might such technologically mediated interventions best …
For preschoolers, the major drawback in digital multimedia systems is the lack of concrete components that allows them to learn naturally and tangibly. Piaget posits that children age …
Video editing is a process where multiple roles are required to collaborate. Despite this, the design of video editing software does not easily support collaboration. Hence, this study …
Y Zhu, E Friginal - 2015 IEEE First International Conference on …, 2015 - ieeexplore.ieee.org
A corpus is a large collection of texts that can be automatically analyzed for linguistic patterns and structures using interactive tools. Corpus-based language learning has gained …