A mobile learning overview by timeline and mind map

D Parsons - International Journal of Mobile and Blended Learning …, 2014 - igi-global.com
Mobile learning has been a research topic for some 20 years. Over that time it has
encompassed a wide range of concepts, theories, designs, experiments and evaluations …

Integrating Living Organisms in Devices to Implement Care-based Interactions

J Lu, P Lopes - Proceedings of the 35th Annual ACM Symposium on …, 2022 - dl.acm.org
Researchers have been exploring how incorporating care-based interactions can change
the user's attitude & relationship towards an interactive device. This is typically achieved …

Review of the use of AI techniques in serious games: Decision making and machine learning

M Frutos-Pascual, BG Zapirain - IEEE Transactions on …, 2015 - ieeexplore.ieee.org
The video game market has become an established and ever-growing global industry. The
health of the video and computer games industry, together with the variety of genres and …

Virtual pet: trends of development

D Bylieva, N Almazova, V Lobatyuk… - The 2018 International …, 2019 - Springer
Abstract Information technologies are fundamentally changing modern society. Almost any
human activity, including the caring for a pet, is acquiring new formats related to …

What skin is your robot in?

S Collins, D Hicks, Z Henkel, K Baugus Henkel… - Companion of the 2023 …, 2023 - dl.acm.org
The use of socially assistive robots is able to alleviate some depression symptoms,
according to existing research. However, due to comorbidities that often accompany …

Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance

VG Al Hakim, SH Yang, JH Wang… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
The use of robots in education has the potential to engage students in learning activities and
aims to form lasting relationships with them. To encourage sustainable, long-term human …

Beyond cute: exploring user types and design opportunities of virtual reality pet games

C Lin, T Faas, L Dombrowski, E Brady - … of the 23rd ACM Symposium on …, 2017 - dl.acm.org
Virtual pet games, such as handheld games like Tamagotchi or video games like Petz,
provide players with artificial pet companions or entertaining pet-raising simulations. Prior …

Simple mobile phone-based games to adjust the player's behaviour and social norms

H Hildmann, A Uhlemann… - International Journal of …, 2009 - inderscienceonline.com
This paper gives an overview of games-based learning and theories from the field of
psychology. Two types of games are suggested as the basis for serious games to teach …

Pengembangan Permainan Berbasis Augmented Reality pada Perangkat Bergerak sebagai Media untuk Meningkatkan Kepedulian pada Hewan Langka

F Fransnesa, WS Wardhono, T Afirianto - … Teknologi Informasi dan …, 2017 - j-ptiik.ub.ac.id
Populasi orangutan dari tahun ke tahun mengalami penurunan, kemungkinan penurunan
populasi ini masih akan terus terjadi, salah satu yang menjadi alasan utama terjadinya …

Developing a Social Robot–A Case Study

JS Sequeira - Robotics in Healthcare: Field Examples and …, 2019 - Springer
Social robotics is currently challenging researchers to look at virtually every topic with
relevance for human societies. The multidisciplinary nature of this new area is emerging at a …