RH Ellaway - 2010 Fifth international conference on digital …, 2010 - ieeexplore.ieee.org
OpenLabyrinth: An abstract pathway-based serious game engine for professional education Page 1 OpenLabyrinth: an Abstract Pathway-Based Serious Game Engine for Professional …
Simulation modalities are generally used independently of one another, largely due to physical and operational limitations to integration. Recent developments are enabling …
O Courteille, L Felländer-Tsai, L Hedman… - … Meets Virtual Reality …, 2011 - ebooks.iospress.nl
This pilot study aimed to assess medical students' appraisals of a “mixed” virtual reality simulation for endoscopic surgery (with a virtual patient case in addition to a virtual …
AD Hanberg, C Madden - Clinical Simulation in Nursing, 2011 - Elsevier
The purpose of this project was to thread patient care technology and informatics competency into immersive patient care learning experiences for undergraduate nursing. By …
Funded as part of theNetwork-Enabled Platforms' program, the Health Services Virtual Organization (HSVO) Project has developed a network-enabled platform (NEP) consisting of …
In virtual scenario learning designs, we are accustomed to the concepts of Time-shifting, and placeshifting. In time-shifting, we can use virtual time (moving the case forwards at a different …
D Topps, RH Ellaway, M Topps - … Professionals' Education in the Age of …, 2017 - Elsevier
Contemporary medical education is increasingly dependent on the assessment judgments and in-training evaluations of preceptors, especially in competency-based programs …