Video provides unprecedented opportunities for research in the social sciences. It offers new and highly distinctive ways of collecting data and building records of human culture and …
Access-policy violations are a growing problem with substantial costs for organizations. Although training programs and sanctions have been suggested as a means of reducing …
In the wake of severe climatic events and terrorist acts, and the emergence of dangerous technologies, communities, nations, and global organizations have diligently sought to …
An increasingly large number of users connect to virtual worlds on a regular basis to conduct activities ranging from gaming to business meetings. In all these worlds, users project …
With recent advances in natural language understanding techniques and far-field microphone arrays, natural language interfaces, such as voice assistants and chatbots, are …
SH Hsu, MH Wen, MC Wu - Computers & education, 2009 - Elsevier
The overuse of Massively Multiplayer Online Role Playing Games (MMORPGs) is becoming a significant problem worldwide, especially among college students. Similar to Internet …
Abstract The use of Conversation Analysis (CA) in the study of technology-mediated interactions is a recent methodological addition to qualitative research in the field of …
Although we live in different countries, Maggi in the United Kingdom and Claire in the United States, we have written together for nearly a decade now. We began our association when …
R Stevens, T Satwicz, L McCarthy - The ecology of games: Connecting …, 2008 - core.ac.uk
One of the burning questions that people ask about video games, including most parents we've told about our study of young people playing video games in their homes, is whether …