Trends in the use of affective computing in e-learning environments

N Mejbri, F Essalmi, M Jemni, BA Alyoubi - Education and Information …, 2022 - Springer
Considering that emotions have a great impact on motivation, reasoning, and decision
making, affective computing methods, that were designed to attempt to understand and …

The effect of virtual laboratories on improving students' SRL: an umbrella systematic review

A Sapriati, ADJ Suhandoko, A Yundayani, RA Karim… - Education …, 2023 - mdpi.com
Virtual laboratory (VLab) has been observed for its function for the merit of online course
delivery. It is believed that the existence of VLab may enhance students' academic …

Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games

V Shute, S Rahimi, G Smith, F Ke… - Journal of Computer …, 2021 - Wiley Online Library
In this study, we investigated the validity of a stealth assessment of physics understanding in
an educational game, as well as the effectiveness of different game‐level delivery methods …

The use and effects of incentive systems on learning and performance in educational games

S Rahimi, V Shute, R Kuba, CP Dai, X Yang… - Computers & …, 2021 - Elsevier
We examined the use and effectiveness of an incentive system—one of the five elements of
a theory-based motivational architecture in educational games that we proposed—in a …

Emotions and emotion regulation

AC Frenzel, T Goetz, K Stockinger - Handbook of educational …, 2024 - taylorfrancis.com
Emotions are omnipresent in people's lives. They have always intrigued humans–from
artists to scholars–and they have been investigated in various scientific disciplines, from …

Data collection during active gameplay: Unveiling a multifaceted portrait of the individual

B Kenwright - Games as Stealth Assessments, 2023 - igi-global.com
Traditional methods of assessment often fall short in capturing the complexities of an
individual's cognitive, emotional, and behavioral responses during gameplay. This chapter …

Understanding tilt in esports: A study on young league of legends players

M Wu, JS Lee, C Steinkuehler - … of the 2021 CHI conference on human …, 2021 - dl.acm.org
Tilt as a gaming term is associated with frustration, rage, and deterioration of gameplay
ability. In this exploratory study, we surveyed 95 esports players in a high school esports …

Multiple negative emotions during learning with digital learning environments–Evidence on their detrimental effect on learning from two methodological approaches

F Wortha, R Azevedo, M Taub, S Narciss - Frontiers in psychology, 2019 - frontiersin.org
Emotions are a core factor of learning. Studies have shown that multiple emotions are co-
experienced during learning and have a significant impact on learning outcomes. The …

Examining students' self‐regulated learning processes and performance in an immersive virtual environment

YF Li, JQ Guan, XF Wang, Q Chen… - Journal of Computer …, 2024 - Wiley Online Library
Background Self‐regulated learning (SRL) is a predictive variable in students' academic
performance, especially in virtual reality (VR) environments, which lack monitoring and …

[HTML][HTML] Factors that impact student frustration in digital learning environments

E Novak, K McDaniel, J Li - Computers and Education Open, 2023 - Elsevier
The use of digital learning technologies and platforms has skyrocketed over the past
decade. Although digital materials have many advantages, using them can be frustrating to …