Comparing reading comprehension between children reading augmented reality and print storybooks

D Danaei, HR Jamali, Y Mansourian… - Computers & …, 2020 - Elsevier
Reading in early ages can be a challenge due to difficulties in recognizing new words and
may result in lack of proper comprehension of the text. To address this problem, technology …

[HTML][HTML] The hybrid stylus: a multi-surface active stylus for interacting with and handwriting on paper, tabletop display or both

C Campos, J Sandak, M Kljun, KČ Pucihar - Sensors, 2022 - mdpi.com
The distinct properties and affordances of paper provide benefits that enabled paper to
maintain an important role in the digital age. This is so much so, that some pen–paper …

SceneAR: Scene-based micro narratives for sharing and remixing in augmented reality

M Chen, A Monroy-Hernández… - 2021 IEEE International …, 2021 - ieeexplore.ieee.org
Short-form digital storytelling has become a popular medium for millions of people to
express themselves. Traditionally, this medium uses primarily 2D media such as text (eg …

Research and practice recommendations for mixed reality design–different perspectives from the community

V Krauß, F Jasche, SM Saßmannshausen… - Proceedings of the 27th …, 2021 - dl.acm.org
Over the last decades, different kinds of design guides have been created to maintain
consistency and usability in interactive system development. However, in the case of spatial …

Augmented books: hybrid electronics bring paper to life

G Bairaktaris, B Le Borgne, V Turkani… - IEEE pervasive …, 2022 - ieeexplore.ieee.org
In today's digital world, paper's reason of being is challenged. Yet, studies suggest that
books and paper-based objects have advantages ranging from the tactile sensation to …

The effect of augmented reality storybooks on the story comprehension and retelling of preschool children

EE Şimşek - Frontiers in Psychology, 2024 - frontiersin.org
This study aimed to compare the retelling and story comprehension performance of two
groups of preschool children—an experimental and a control group—who experienced …

Reading for gain or reading for fun: empirical evidence from China on the adoption mechanism of integrated children's books

J Cui, J Guo, J Yang, L Wu, Y Bao - Frontiers in Psychology, 2024 - frontiersin.org
Introduction With the increasing number of children's publications that integrate new media
technologies in the global publishing community, understanding the adoption and use of …

Stories with Style: Narrative Virtual and Imaginary Spaces of Reading Fiction in Virtual Reality

N Kunzová, A Štěpánek, D Echeverri… - Proceedings of the …, 2024 - dl.acm.org
Achieving the feeling of enjoyment from a reading activity might be harder for consumers
due to their gradual adaptation to digital media that provide fast and intense experiences. To …

[图书][B] Relational Experience Design for Immersive Narratives

M Chen - 2023 - search.proquest.com
Immersive technologies are widely used in interactive media art and storytelling today. A
high-quality virtual environment and avatar can provide the audience with a strong sense of …

Augmented reality books: a user experience evaluation

J Casteleiro-Pitrez - International Conference on Human-Computer …, 2022 - Springer
The rise of information society and the profound mediatization phenomenon led to a book
use decrease. On the other hand, the attempt to promote book use and widen the capacities …