Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse

J Dudley, L Yin, V Garaj, PO Kristensson - Virtual Reality, 2023 - Springer
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …

Advanced visualization engineering for vision disorders: a clinically focused guide to current technology and future applications

N Zaman, J Ong, E Waisberg, M Masalkhi… - Annals of Biomedical …, 2024 - Springer
Head-mounted visualization technology, often in the form of virtual, augmented, and mixed
reality (VAMR), has revolutionized how visual disorders may be approached clinically. In this …

Applications of augmented reality in ophthalmology

G Aydındoğan, K Kavaklı, A Şahin, P Artal… - Biomedical optics …, 2020 - opg.optica.org
Throughout the last decade, augmented reality (AR) head-mounted displays (HMDs) have
gradually become a substantial part of modern life, with increasing applications ranging from …

[HTML][HTML] A postphenomenological framework for studying user experience of immersive virtual reality

J Vindenes, B Wasson - Frontiers in Virtual Reality, 2021 - frontiersin.org
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the
construction of virtual worlds with ontologies radically different from the real world. By …

ChromaGlasses: Computational glasses for compensating colour blindness

T Langlotz, J Sutton, S Zollmann, Y Itoh… - Proceedings of the …, 2018 - dl.acm.org
Prescription glasses are used by many people as a simple, and even fashionable way, to
correct refractive problems of the eye. However, there are other visual impairments that …

A large-scale mixed-methods analysis of blind and low-vision research in ACM and IEEE

YJ Thoo, M Jeanneret Medina, JE Froehlich… - Proceedings of the 25th …, 2023 - dl.acm.org
Technologies for blind and low-vision (BLV) people have long been a focus of Human-
Computer Interaction (HCI) and accessibility (ASSETS) research. To map and assess this …

CatARact: Simulating cataracts in augmented reality

K Krösl, C Elvezio, LR Luidolt, M Hürbe… - … on Mixed and …, 2020 - ieeexplore.ieee.org
For our society to be more inclusive and accessible, the more than 2.2 billion people
worldwide with limited vision should be considered more frequently in design decisions …

Virtual reality as a means to explore assistive technologies for the visually impaired

FS Ricci, A Boldini, X Ma, M Beheshti… - PLOS Digital …, 2023 - journals.plos.org
Visual impairment represents a significant health and economic burden affecting 596 million
globally. The incidence of visual impairment is expected to double by 2050 as our …

Seeing our blind spots: smart glasses-based simulation to increase design students' awareness of visual impairment

Q Zhang, G Barbareschi, Y Huang, J Li, YS Pai… - Proceedings of the 35th …, 2022 - dl.acm.org
As the population ages, many will acquire visual impairments. To improve design for these
users, it is essential to build awareness of their perspective during everyday routines …

A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings

K Krösl, D Bauer, M Schwärzler, H Fuchs, G Suter… - The Visual …, 2018 - Springer
In workplaces or publicly accessible buildings, escape routes are signposted according to
official norms or international standards that specify distances, angles and areas of interest …