Designing engaging games for education: A systematic literature review on game motivators and design principles

TH Laine, RSN Lindberg - IEEE Transactions on Learning …, 2020 - ieeexplore.ieee.org
Effective educational interventions require sufficient learner engagement, which can be
difficult to achieve if the learner is inadequately motivated. Games have been shown to …

Designing mobile technology for elderly. A theoretical overview

I Iancu, B Iancu - Technological Forecasting and Social Change, 2020 - Elsevier
Aging of the population, an increased life expectancy, and the need for an independent
living are already widely recognized social changes that put a massive pressure on the …

[HTML][HTML] Embodied conversational agents for patients with dementia: thematic literature analysis

M Rampioni, V Stara, E Felici, L Rossi… - JMIR mHealth and …, 2021 - mhealth.jmir.org
Background As the world's population rapidly ages, the number of older adults with cognitive
impairment will also increase. Several studies have identified numerous complex needs of …

[HTML][HTML] A bowling exergame to improve functional capacity in older adults: co-design, development, and testing to compare the progress of playing alone versus …

JLADS Júnior, D Biduski, EA Bellei… - JMIR Serious …, 2021 - games.jmir.org
Background: Older people often do not meet the recommended levels of exercise required
to reduce functional decline. Social interaction is mentioned by this cohort as a reason for …

Meaningful learning: Motivations of older adults in serious games

JS Cardona, JA Lopez, FLG Vela, F Moreira - Universal Access in the …, 2024 - Springer
Social sustainability is the generation of significant behaviors through balanced levels of
education, learning and awareness so that the population has a good standard of living …

Designing self-ordering kiosk for older adults: Familiarity design focusing on representation, manipulation, and organization

CH Lee, J Lee, D Kim, I Kim, H Song - Computers in Human Behavior, 2024 - Elsevier
As many services convert to digital based on human-machine communication technology,
older adults face considerable challenges. With the goal to identify ways to design digital …

The feasibility of using exergames as a rehabilitation tool: the attitudes, awareness, opinions and experiences of physiotherapists, and older people towards …

A Tobaigy, MA Alshehri, S Timmons… - Journal of physical …, 2018 - jstage.jst.go.jp
[Purpose] The aim of this study was to investigate the feasibility of using exergames as a
rehabilitation tool by determining the attitudes, awareness, opinions and experiences of …

Towards age-friendly exergame design: the role of familiarity

H Zhang, Q Wu, C Miao, Z Shen, C Leung - Proceedings of the annual …, 2019 - dl.acm.org
Exergames have been shown to be effective in helping older adults maintain their physical
abilities. However, it is sometimes difficult for older adults to experiment with exergames due …

A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern Sweden

N Jingili, SS Oyelere, SM Berghem… - … Journal of Human …, 2024 - Taylor & Francis
This research delves into the dynamics of active school transport (AST) by utilizing a two-
stage co-design process and leveraging persuasive technology within a game for promoting …

User-Centered Design Strategies for Age-Friendly Mobile News Apps

Q Jiang, L Deng, J Zhang, Y Pengbo - SAGE Open, 2024 - journals.sagepub.com
With the increasing elderly population, catering to the digital news needs of the elderly has
become increasingly crucial. This study employs factor analysis to explore the requirements …