Procesos de Enseñanza-Aprendizaje Virtual durante la COVID-19: Una revisión bibliométrica

LCE Romero - Revista de ciencias sociales, 2022 - dialnet.unirioja.es
La enseñanza-aprendizaje virtual es un proceso que se ejecuta en los espacios virtuales
del internet como una modalidad educativa y se encuentra regida por las Tecnologías de …

Gamification of an entire introductory organic chemistry course: A strategy to enhance the students' engagement

JN da Silva Júnior, GL Castro… - Journal of Chemical …, 2022 - ACS Publications
We designed the current gamification strategy for an undergraduate introductory organic
chemistry course to enhance the student engagement. We implemented it in two classes …

[PDF][PDF] Socrative como herramienta de mejora del proceso de enseñanza-aprendizaje en Educación Superior

C Juan-Llamas, A Viuda-Serrano - RIED-Revista Iberoamericana De …, 2022 - redalyc.org
Esta investigación pone a prueba, en la asignatura de Estadística del Grado de Biología, la
aplicación Socrative, una herramienta de evaluación en línea de tipo SRP (Sistemas de …

Mobile learning in university science education: a systematic literature review

LQ Ly, M Kearney - Irish Educational Studies, 2024 - Taylor & Francis
This study adopts a robust systematic literature review (SLR) to investigate the use of mobile
devices to support learning (mobile learning) in university science education. It analyses 24 …

[HTML][HTML] Embracing the efficient learning of complex distillation by enhancing flipped classroom with tech-assisted gamification

C Roman, MÁ Delgado, M García-Morales - Education for Chemical …, 2025 - Elsevier
Our students are digital natives and smartphones are part of their identity. However, the use
of mobile devices in the classroom continues to be a non-integrated issue. For academic …

Evaluation of the impact of gamification on students' performance and engagement in manufacturing engineering courses

R Moliner-Heredia… - International Journal of …, 2023 - journals.sagepub.com
In engineering courses with a large number of students, fail and dropout rates are usually
high even in courses that can be expected to be interesting to the students. Gamification …

Cloud-Edge computing technology-based internet of things system for smart classroom environment

Z Dai, Q Zhang, L Zhao, X Zhu… - International Journal of …, 2023 - learntechlib.org
In view of the main challenges faced by the realization of smart classroom environment in
classroom teaching, such as inconvenient use of equipment, inability to comprehensively …

Interactive surveys during online lectures for IT students

OS Holovnia, NO Shchur, IA Sverchevska… - CTE Workshop …, 2023 - acnsci.org
The article investigates student response systems (SRS), and how to apply them to facilitate
students' engagement and to improve the overall students' experience during online …

[HTML][HTML] Interactive Application as a Teaching Aid in Mechanical Engineering

P Weis, L Smetanka, S Hrček, M Vereš - Computers, 2024 - mdpi.com
This paper examines the integration of interactive 3D applications into the teaching process
in mechanical engineering education. An innovative interactive 3D application has been …

[HTML][HTML] Evolving trends in student assessment in chemical engineering education

M Ravi - Education for Chemical Engineers, 2023 - Elsevier
Alongside innovation in teaching practice, student assessment in chemical engineering has
seen significant changes in the recent past. This article undertakes a systematic review of …