This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It …
In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital …
Defending Assessment Security in a Digital World explores the phenomenon of e-cheating and identifies ways to bolster assessment to ensure that it is secured against threats posed …
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area …
Digital Technology and the Contemporary University examines the often messy realities of higher education in the 'digital age'. Drawing on a variety of theoretical and empirical …
As the digital becomes increasingly entwined within everyday life, ethnography's value as a key methodological and analytical approach to understand the ways in which digital media …
Fictional character is an ontologically ambivalent category—at once a formal construct and a quasi-person—which lies at the heart of the life of textual fictions of all kinds. Character and …
V Agnew, J Lamb, J Tomann - 2019 - api.taylorfrancis.com
The Routledge Handbook of Reenactment Studies provides the first overview of significant concepts within reenactment studies. The volume includes a co-authored critical introduction …
How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital …