[图书][B] Digital games as history: How videogames represent the past and offer access to historical practice

A Chapman - 2016 - taylorfrancis.com
This book provides the first in-depth exploration of video games as history. Chapman puts
forth five basic categories of analysis for understanding historical video games: simulation …

[图书][B] Gameful second and foreign language teaching and learning: Theory, research, and practice

J Reinhardt - 2018 - books.google.com
This book offers a comprehensive examination of the theory, research, and practice of the
use of digital games in second and foreign language teaching and learning (L2TL). It …

[图书][B] Global games: Production, circulation and policy in the networked era

A Kerr - 2017 - taylorfrancis.com
In the last decade our mobile phones have been infiltrated by angry birds, our computers by
leagues of legends and our social networks by pleas for help down on the farm. As digital …

[图书][B] Defending assessment security in a digital world: Preventing e-cheating and supporting academic integrity in higher education

P Dawson - 2020 - taylorfrancis.com
Defending Assessment Security in a Digital World explores the phenomenon of e-cheating
and identifies ways to bolster assessment to ensure that it is secured against threats posed …

[图书][B] Understanding video games: The essential introduction

S Egenfeldt-Nielsen, JH Smith, SP Tosca - 2019 - taylorfrancis.com
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game
studies into the next decade of the twenty-first century, highlighting changes in the area …

[图书][B] Digital technology and the contemporary university: Degrees of digitization

N Selwyn - 2014 - taylorfrancis.com
Digital Technology and the Contemporary University examines the often messy realities of
higher education in the 'digital age'. Drawing on a variety of theoretical and empirical …

[图书][B] The Routledge companion to digital ethnography

L Hjorth, HA Horst, A Galloway, G Bell - 2017 - api.taylorfrancis.com
As the digital becomes increasingly entwined within everyday life, ethnography's value as a
key methodological and analytical approach to understand the ways in which digital media …

[图书][B] Character and person

J Frow - 2014 - books.google.com
Fictional character is an ontologically ambivalent category—at once a formal construct and a
quasi-person—which lies at the heart of the life of textual fictions of all kinds. Character and …

[图书][B] The Routledge handbook of reenactment studies

V Agnew, J Lamb, J Tomann - 2019 - api.taylorfrancis.com
The Routledge Handbook of Reenactment Studies provides the first overview of significant
concepts within reenactment studies. The volume includes a co-authored critical introduction …

[图书][B] Keys to play: Music as a ludic medium from Apollo to Nintendo

R Moseley - 2016 - library.oapen.org
How do keyboards make music playable? Drawing on theories of media, systems, and
cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital …