Designing wearable systems for sports: a review of trends and opportunities in human–computer interaction

E Mencarini, A Rapp, L Tirabeni… - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
This paper presents a literature review of human-computer interaction works on wearable
systems for sports. We selected a corpus of 57 papers and analyzed them through the …

Browsing group first-person videos with 3d visualization

Y Sugita, K Higuchi, R Yonetani, R Kamikubo… - Proceedings of the 2018 …, 2018 - dl.acm.org
This work presents a novel user interface applying 3D visualization to understand complex
group activities from multiple first-person videos. The proposed interface is designed to …

Beyond adaptive sports: challenges & opportunities to improve accessibility and analytics

R Khurana, A Wang, P Carrington - Proceedings of the 23rd …, 2021 - dl.acm.org
A recent surge in sensing platforms for sports has been accompanied by drastic
improvements in the quality of data analytics. This improved quality has catalyzed notable …

Eyewear-based system for sharing first-person video to remote viewers

A Aiordăchioae - 2019 E-Health and Bioengineering …, 2019 - ieeexplore.ieee.org
We present in this paper software engineering details of a wearable system for sharing with
remote viewers first-person video captured by eyewear devices. The main component of our …

Scene Walk: a non-photorealistic viewing tool for first-person video

X Wang, AF Blackwell, R Jones, HT Nguyen - Virtual Reality, 2021 - Springer
Scene Walk is a video viewing technique suited to first-person video recorded from
wearable cameras. It integrates a 2D video player and visualisation of the camera trajectory …

[PDF][PDF] Matemática e Tecnologia no Esporte Orientação

R Torres - 2019 - repositorio.ufjf.br
Esta dissertação tem como objetivo motivar a aprendizagem de Matemática pelo esporte.
Escolhemos o desporto de Orientação, que usa a Natureza como o seu campo de jogo …

プレイヤーの移動と射撃に基づくサバイバルゲームの振り返り支援インタフェースの試作

工藤真也, 長岡鼓太朗, 梶並知記 - 研究報告デジタルコンテンツ …, 2020 - ipsj.ixsq.nii.ac.jp
論文抄録 本稿では, サバイバルゲームにおける少人数でのフラッグ戦を対象とした,
試合後の振り返り支援を行う可視化インタフェースを試作する. サバイバルゲームは …