[PDF][PDF] Mass effect: A chemical engineering education application of virtual reality simulator technology

D Schofield - Journal of Online Learning and Teaching, 2012 - academia.edu
Abstract Advanced three-dimensional (3D) virtual reality (VR) technology similar to that used
by the film and computer game industries can allow educational developers to rapidly create …

Virtual chemical engineering: Guidelines for e-learning in engineering education

D Schofield, E Lester - Seminar. net, 2010 - journals.oslomet.no
Advanced three-dimensional virtual environment technology, similar to that used by the film
and computer games industry can allow educational developers to rapidly create realistic …

[PDF][PDF] A virtual education: guidelines for using games technology

D Schofield - … of Information Technology Education. Innovations in …, 2014 - researchgate.net
Advanced three-dimensional virtual environment technology, similar to that used by the film
and computer games industry, can allow educational developers to rapidly create realistic …

Incident reconstruction simulations-potential impact on the prevention of future mine incidents

RCW Webber-Youngman, EA Van Wyk - Journal of the Southern …, 2013 - scielo.org.za
The mining industry in South Africa faces real challenges with regard to the reduction of
safety-related incidents. The purpose of this paper is to highlight the need for alternative …

Guidelines for using game technology as educational tools

D Schofield - Journal of Education and Learning (EduLearn …, 2018 - edulearn.intelektual.org
Advanced three-dimensional virtual environment technology, similar to that used by the film
and computer games industry, can allow educational developers to rapidly create realistic …

Learning in a Virtual Environment: Should there be Guidelines?

D Schofield, E Lester - EdMedia+ Innovate Learning, 2010 - learntechlib.org
Virtual Reality (VR) simulators represent a powerful tool for learning and teaching. The idea
is not new. Flight simulators have been used for decades to train pilots. This paper will …

[PDF][PDF] Mass effect: game technology in educational contexts

D Schofield - Comput. Therm. Sci, 2018 - academia.edu
Inevitably the future will be digital. The continuing digital revolution has had an enormous
impact on the way learning is undertaken and information is disseminated. A wide range of …

Using simulators for training

D Schofield - Handbook of Research on Practices and Outcomes in …, 2012 - igi-global.com
Rather than focusing on the pedagogical aspects of learning in Virtual Environments (VE),
this chapter will introduce a number of lessons that can be learned from industries that have …

[PDF][PDF] Training Using Virtual Environments: The Problems of Organisational Knowledge Creation

D Schofield - academia.edu
Virtual Reality (VR) simulators represent a powerful tool for training humans to perform tasks
which are otherwise expensive or dangerous to duplicate in the real world. The idea is not …

[DOC][DOC] Virtual Learning: Games Technology in Educational Settings

D Schofield - researchgate.net
Advanced three-dimensional virtual environment technology, similar to that used by the film
and computer games industry can allow educational developers to rapidly create realistic …