[HTML][HTML] Gesture interaction in virtual reality

LI Yang, J Huang, T Feng, W Hong-An… - Virtual Reality & …, 2019 - Elsevier
With the development of virtual reality (VR) and human-computer interaction technology,
how to use natural and efficient interaction methods in the virtual environment has become a …

Extended reality “x-reality” for prosthesis training of upper-limb amputees: A review on current and future clinical potential

A Gaballa, RS Cavalcante, E Lamounier… - … on Neural Systems …, 2022 - ieeexplore.ieee.org
The rejection rates of upper-limb prosthetic devices in adults are high, currently averaging
26% and 23% for body-powered and electric devices, respectively. While many factors …

Reachy, a 3D-printed human-like robotic arm as a testbed for human-robot control strategies

S Mick, M Lapeyre, P Rouanet, C Halgand… - Frontiers in …, 2019 - frontiersin.org
To this day, despite the increasing motor capability of robotic devices, elaborating efficient
control strategies is still a key challenge in the field of humanoid robotic arms. In particular …

Vita—an everyday virtual reality setup for prosthetics and upper-limb rehabilitation

C Nissler, M Nowak, M Connan, S Büttner… - Journal of neural …, 2019 - iopscience.iop.org
Objective. Currently, there are some 95 000 people in Europe suffering from upper-limb
impairment. Rehabilitation should be undertaken right after the impairment occurs and …

[HTML][HTML] Serious games are not serious enough for myoelectric prosthetics

CA Garske, M Dyson, S Dupan, G Morgan… - JMIR serious …, 2021 - games.jmir.org
Serious games show a lot of potential for use in movement rehabilitation (eg, after a stroke,
injury to the spinal cord, or limb loss). However, the nature of this research leads to diversity …

Experimental evaluation of extended reality technologies in the development of individualized three-dimensionally printed upper limb prostheses

F Górski, R Łabudzki, M Żukowska, F Sanfilippo… - Applied Sciences, 2023 - mdpi.com
Featured Application The work presented in this paper will be applied in the process of
design and the production of customized, low-cost upper limb prostheses, using the …

A video-based augmented reality system for human-in-the-loop muscle strength assessment of juvenile dermatomyositis

K Zhou, R Cai, Y Ma, Q Tan, X Wang… - … on Visualization and …, 2023 - ieeexplore.ieee.org
As the most common idiopathic inflammatory myopathy in children, juvenile dermatomyositis
(JDM) is characterized by skin rashes and muscle weakness. The childhood myositis …

Automating facial emotion recognition

O Gervasi, V Franzoni, M Riganelli… - Web Intelligence, 2019 - content.iospress.com
The work described in this paper attempts to contribute to one of the most stimulating and
promising sectors in the field of emotion recognition, which is health care. Multidisciplinary …

Current status and clinical perspectives of extended reality for myoelectric prostheses

W Li, P Shi, S Li, H Yu - Frontiers in Bioengineering and …, 2024 - frontiersin.org
Training with “Extended Reality” or X-Reality (XR) systems can undoubtedly enhance the
control of the myoelectric prostheses. However, there is no consensus on which factors …

Designing a virtual reality myoelectric prosthesis training system for amputees

I Phelan, M Arden, M Matsangidou… - Extended Abstracts of …, 2021 - dl.acm.org
Electrical signals produced by muscle contractions are found to be effective in controlling
accurately artificial limbs. Myoelectric-powered can be more functional and advantageous …