[PDF][PDF] Motion In-Betweening via Two-Stage Transformers.

J Qin, Y Zheng, K Zhou - ACM Trans. Graph., 2022 - kunzhou.net
Traditional handcrafted animation often heavily relies on creating keyframes while the in-
betweening is automatically generated through spline-based interpolation. Animators have …

Continuous intermediate token learning with implicit motion manifold for keyframe based motion interpolation

CA Mo, K Hu, C Long, Z Wang - Proceedings of the IEEE …, 2023 - openaccess.thecvf.com
Deriving sophisticated 3D motions from sparse keyframes is a particularly challenging
problem, due to continuity and exceptionally skeletal precision. The action features are often …

Flexible Motion In-betweening with Diffusion Models

S Cohan, G Tevet, D Reda, XB Peng… - arXiv preprint arXiv …, 2024 - arxiv.org
Motion in-betweening, a fundamental task in character animation, consists of generating
motion sequences that plausibly interpolate user-provided keyframe constraints. It has long …

A Unified Masked Autoencoder with Patchified Skeletons for Motion Synthesis

EV Mascaró, H Ahn, D Lee - Proceedings of the AAAI Conference on …, 2024 - ojs.aaai.org
The synthesis of human motion has traditionally been addressed through task-dependent
models that focus on specific challenges, such as predicting future motions or filling in …

Learning Joint Representation of Human Motion and Language

J Kim, Y Yu, S Shin, T Byun, S Choi - arXiv preprint arXiv:2210.15187, 2022 - arxiv.org
In this work, we present MoLang (a Motion-Language connecting model) for learning joint
representation of human motion and language, leveraging both unpaired and paired …

Seamless human motion composition with blended positional encodings

G Barquero, S Escalera… - Proceedings of the IEEE …, 2024 - openaccess.thecvf.com
Conditional human motion generation is an important topic with many applications in virtual
reality gaming and robotics. While prior works have focused on generating motion guided by …

Rsmt: Real-time stylized motion transition for characters

X Tang, L Wu, H Wang, B Hu, X Gong, Y Liao… - ACM SIGGRAPH 2023 …, 2023 - dl.acm.org
Styled online in-between motion generation has important application scenarios in computer
animation and games. Its core challenge lies in the need to satisfy four critical requirements …

GPT: An Advanced Multimodal, Multitask Framework for Motion Comprehension and Generation

M Luo, R Hou, H Chang, Z Liu, Y Wang… - arXiv preprint arXiv …, 2024 - arxiv.org
This paper presents $ M^ 3$ GPT, an advanced\textbf {M} ultimodal,\textbf {M} ultitask
framework for\textbf {M} otion comprehension and generation. $ M^ 3$ GPT operates on …

Dynamic Motion Transition: A Hybrid Data-driven and Model-driven Method for Human Pose Transitions

Z Chai, H Qin - IEEE Transactions on Visualization and …, 2024 - ieeexplore.ieee.org
The rapid, accurate, and robust computation of virtual human figures'” in-between” pose
transitions from available and sometimes sparse inputs is of fundamental significance to 3D …

Recurrent Motion Refiner for Locomotion Stitching

H Kim, K Cho, S Hong, J Noh - Computer Graphics Forum, 2023 - Wiley Online Library
Stitching different character motions is one of the most commonly used techniques as it
allows the user to make new animations that fit one's purpose from pieces of motion …