Spatial presence and perceived reality as predictors of motion-based video game enjoyment

DM Shafer, CP Carbonara, L Popova - Presence: Teleoperators and …, 2011 - direct.mit.edu
This study investigated the impact of new motion-based video game control systems on
spatial presence, perceived reality, and enjoyment of video games. In two experiments …

Magic mirror interface for augmented reality maintenance: an automotive case study

M Fiorentino, R Radkowski, A Boccaccio… - Proceedings of the …, 2016 - dl.acm.org
We present a novel interaction method for augmented industrial maintenance based on a"
magic mirror" interface and virtual motion buttons. The system includes a video camera for …

Object Flow: Learning Object Displacement

C Lalos, H Grabner, L Van Gool… - Computer Vision–ACCV …, 2011 - Springer
Modelling the dynamic behaviour of moving objects is one of the basic tasks in computer
vision. In this paper, we introduce the Object Flow, for estimating both the displacement and …

[图书][B] Real Time Single and Multi-Gesture Recognition Based on Skin Colour and Optical Flow

MR Ali - 2013 - search.proquest.com
This thesis discusses our research conducted in the area of hand gesture recognition. The
research objectives were to develop techniques that lead to accurate and robust gesture …

[PDF][PDF] Towards Real-time Three Dimensional Ultrasound Elastography

TG Fisher - 2011 - researchgate.net
Methods for and limitations of 3D strain imaging with ultrasound (US) were investigated. The
first part of this thesis presents the background for this problem (Chapter 1), and …