Game difficulty adaptation and experience personalization: A literature review

PD Paraschos, DE Koulouriotis - International Journal of Human …, 2023 - Taylor & Francis
This paper attempts to provide a detailed overview of the latest advancements in the field of
game difficulty adaptation and experience personalization within the years 2005–2021 from …

The End is the Beginning is the End: The closed-loop learning analytics framework

M Sailer, M Ninaus, SE Huber, E Bauer… - Computers in Human …, 2024 - Elsevier
This article provides a comprehensive review of current practices and methodologies within
the field of learning analytics, structured around a dedicated closed-loop framework. This …

Flow experience and situational interest in game-based learning: Cousins or identical twins

K Kiili, A Lindstedt, A Koskinen… - … Journal of Serious …, 2021 - researchportal.tuni.fi
While game-based learning seems to be an effective instructional approach, the underlying
learning and engagement mechanisms of games are still poorly understood. In the current …

Ideating and developing a visualization dashboard to support teachers using educational games in the classroom

JA Ruipérez-Valiente, MJ Gomez, PA Martínez… - IEEE …, 2021 - ieeexplore.ieee.org
Technology has become an integral part of our everyday life, and its use in educational
environments keeps growing. Additionally, video games are one of the most popular …

A case for personalized non-player character companion design

EJ Pretty, HM Fayek, F Zambetta - International Journal of Human …, 2024 - Taylor & Francis
Personalized video games have the potential to provide unique and meaningful
experiences for the player. User data taken from biosensors, questionnaires, or in-game …

A systematic literature review of analytics for adaptivity within educational video games

M Ninaus, S Nebel - Frontiers in Education, 2021 - frontiersin.org
Research has shown that serious games, digital game-based learning, and educational
video games can be powerful learning instruments. However, experimental and meta …

Assistive HCI-serious games co-design insights: the case study of i-PROGNOSIS personalized game suite for Parkinson's disease

SB Dias, JA Diniz, E Konstantinidis, T Savvidis… - Frontiers in …, 2021 - frontiersin.org
Human-Computer Interaction (HCI) and games set a new domain in understanding people's
motivations in gaming, behavioral implications of game play, game adaptation to player …

Usability evaluation of an adaptive serious game prototype based on affective feedback

L Karavidas, H Apostolidis, T Tsiatsos - Information, 2022 - mdpi.com
Difficulty in video games is an essential factor for a game to be considered engaging and is
directly linked to losing in a game. However, for the user to not feel bored or frustrated, it is …

Spiders Based on Anxiety: How Reinforcement Learning Can Deliver Desired User Experience in Virtual Reality Personalized Arachnophobia Treatment

A Mahmoudi-Nejad, M Guzdial, P Boulanger - arXiv preprint arXiv …, 2024 - arxiv.org
The need to generate a spider to provoke a desired anxiety response arises in the context of
personalized virtual reality exposure therapy (VRET), a treatment approach for …

Unveiling the User Experience: A Synthesis of Cognitive Neuroscience Methods in Digital Product Design

A Borawska, A Mateja - Advances in Information Systems Development …, 2024 - Springer
In the competitive realm of consumer-driven markets, companies strive to meet rising
expectations by creating digital products that not only meet functional needs but also evoke …