A Kultima, A Sandovar - Proceedings of the 20th International Academic …, 2016 - dl.acm.org
In this article, the notion of game design value is proposed and explored utilizing three design theory frameworks: Holm's design values, Lawson's guiding principles and Schön's …
In this chapter, we propose an ethical framework for serious game design, which we term the Ecosystem for Designing Games Ethically (EDGE). EDGE expands on Zagal's categorization …
SP Wibowo, A Fatimatuzzahra… - 2024 International …, 2024 - ieeexplore.ieee.org
In the fast-paced gaming business driven by smartphones and social media, Genshin Impact's exciting gameplay and in-game transactions attract gamers worldwide. During …
KM Oliver, AM Wiseman… - The Journal of …, 2021 - … .s3.us-west-2.amazonaws.com
This paper describes a professional development program that is designed to prepare in- service educators for culturally responsive teaching (CRT) through practice with the …
The aim of this study was to give voice to independent game designers and their production process. The research addressed the question: How do independent game designers …
Without culture, and the relative freedom it implies, society, even when perfect, is but a jungle. This is why any authentic creation is a gift to the future.(Camus, 1942) One of the best …
In 2016, at the joint conference of Digital Games Research Association (DiGRA) and Foundations of Digital Games (FDG), I participated in a panel of six game scholars. We all …
In this chapter, we derive a framework for discussing various ethical considerations in serious game design, based on a Zagal's categorization of ethical areas in game design …