Implementation of virtual reality in healthcare: a scoping review on the implementation process of virtual reality in various healthcare settings

MMTE Kouijzer, H Kip, YHA Bouman… - Implementation science …, 2023 - Springer
Background Virtual reality (VR) is increasingly used in healthcare settings as recent
technological advancements create possibilities for diagnosis and treatment. VR is a …

Barriers, facilitators and interventions to support virtual reality implementation in rehabilitation: a scoping review

SMN Glegg, DE Levac - PM&R, 2018 - Elsevier
Virtual reality and active video games (VR/AVGs) are promising rehabilitation tools because
of their potential to facilitate abundant, motivating, and feedback-rich practice. However …

Adopting autonomous vehicles: The moderating effects of demographic variables

J Park, EP Hong, HTPM Le - Journal of Retailing and Consumer Services, 2021 - Elsevier
Autonomous vehicles (AV) are considered one of the most disruptive technology innovations
due to issues of customers' acceptance based on safety, ethics, etc. Along with the rapid …

[HTML][HTML] Vestibular rehabilitation for peripheral vestibular hypofunction: an updated clinical practice guideline from the academy of neurologic physical therapy of the …

CD Hall, SJ Herdman, SL Whitney… - Journal of neurologic …, 2022 - journals.lww.com
Background: Uncompensated vestibular hypofunction can result in symptoms of dizziness,
imbalance, and/or oscillopsia, gaze and gait instability, and impaired navigation and spatial …

An application of virtual reality in education: Can this technology enhance the quality of students' learning experience?

E McGovern, G Moreira… - Journal of education for …, 2020 - Taylor & Francis
Virtual reality (VR) technology is making its mark across market sectors (eg, gaming,
healthcare, tourism). This paper examines the use of VR in education, specifically in …

[PDF][PDF] A Review of Virtual Reality Applications in an Educational Domain.

G Al Farsi, AM Yusof, A Romli… - … Journal of Interactive …, 2021 - researchgate.net
The use of virtual reality (VR) applications has grown tremendously in recent years. This
paper focuses on the review of existing virtual reality applications in higher educational …

Acute effect of virtual reality exercise bike games on college students' physiological and psychological outcomes

N Zeng, Z Pope, Z Gao - Cyberpsychology, Behavior, and Social …, 2017 - liebertpub.com
Commercially available virtual reality (VR) exercise systems are extensively used in many
health domains among clinical populations. However, evidence regarding the efficacy of this …

Virtual reality and active videogame-based practice, learning needs, and preferences: a cross-Canada survey of physical therapists and occupational therapists

D Levac, S Glegg, H Colquhoun, P Miller… - Games for health …, 2017 - liebertpub.com
Objective: Describe the clinical use of virtual reality (VR)/active videogaming (AVG) by
physical therapists (PTs) and occupational therapists (OTs) in Canada, identify usage …

Evidence-based practice implementation in stroke rehabilitation: a scoping review of barriers and facilitators

LA Juckett, LR Wengerd, J Faieta… - The American Journal of …, 2020 - research.aota.org
Importance: Despite advancements in stroke rehabilitation research, occupational therapy
practitioners still face challenges with implementing research into routine practice. Although …

Potentials of digitalization in sports medicine: a narrative review

L Rigamonti, UV Albrecht, C Lutter… - Current sports …, 2020 - journals.lww.com
Digital transformation is becoming increasingly common in modern life and sports medicine,
like many other medical disciplines, it is strongly influenced and impacted by this rapidly …