A taxonomy of virtual worlds usage in education

I Duncan, A Miller, S Jiang - British Journal of Educational …, 2012 - Wiley Online Library
Virtual worlds are an important tool in modern education practices as well as providing
socialisation, entertainment and a laboratory for collaborative work. This paper focuses on …

Virtual reality, augmented reality, and mixed reality in education: A brief overview

N Sala - Current and prospective applications of virtual reality in …, 2021 - igi-global.com
Virtual reality (VR), augmented reality (AR), and mixed reality (MR) are three different
technologies developed in the last decades of the 20th century. They combine hardware …

Place presence, social presence, co-presence, and satisfaction in virtual worlds

ST Bulu - Computers & Education, 2012 - Elsevier
This study investigated the relationship among three types of presences, including place
presence, social presence, and co-presence in virtual worlds and their relationship with …

[图书][B] Digital games and learning: Research and theory

N Whitton - 2014 - taylorfrancis.com
In recent years, there has been growing interest in the use of digital games to enhance
teaching and learning at all educational levels, from early years through to lifelong learning …

Correlating the effects of flow and telepresence in virtual worlds: Enhancing our understanding of user behavior in game-based learning

A Faiola, C Newlon, M Pfaff, O Smyslova - Computers in Human Behavior, 2013 - Elsevier
Recent research on online learning suggests that virtual worlds are becoming an important
environment to observe the experience of flow. From these simulated spaces, researchers …

[图书][B] Online gaming in context: The social and cultural significance of online games

G Crawford, VK Gosling, B Light - 2013 - api.taylorfrancis.com
There is little question of the social, cultural and economic importance of video games in the
world today, with gaming now rivalling the movie and music sectors as a major leisure …

An approach to digital game-based learning: Video-games principles and applications in foreign language learning

R Casañ-Pitarch - Journal of Language Teaching and Research …, 2018 - riunet.upv.es
[EN]¿ During the present decade, researchers and educators of different fields have
increased their attention towards digital game-based learning. The rise of interest towards …

The effects of Second Life on the motivation of undergraduate students learning a foreign language

AK Wehner, AW Gump, S Downey - Computer Assisted Language …, 2011 - Taylor & Francis
Virtual worlds are an emerging technology in computer-assisted learning. Due to the novelty
of these new learning spaces, little research has been done on the use or the effects on …

Serious games for learning prevention through design concepts: An experimental study

ZU Din, GE Gibson Jr - Safety science, 2019 - Elsevier
Many accidents occur during construction and maintenance of facilities. Logically, decisions
made during the design and planning of a project can influence workers' safety. The …

Exploring factors of media characteristic influencing flow in learning through virtual worlds

B Choi, Y Baek - Computers & Education, 2011 - Elsevier
This study aims to find out factors of media characteristic which are considered to influence
flow in learning through virtual worlds. One hundred ninety eight elementary students who …