Continuous in-network round-trip time monitoring

S Sengupta, H Kim, J Rexford - Proceedings of the ACM SIGCOMM 2022 …, 2022 - dl.acm.org
Round-trip time (RTT) is a central metric that influences end-user QoE and can expose traffic-
interception attacks. Many popular RTT monitoring techniques either send active probes …

The server allocation problem for session-based multiplayer cloud gaming

Y Deng, Y Li, R Seet, X Tang… - IEEE Transactions on …, 2017 - ieeexplore.ieee.org
Advances in cloud computing and GPU virtualization are allowing the game industry to
move into a cloud gaming era. In this paper, we consider multiplayer cloud gaming (MCG) …

Enhancing Cloud Gaming Experience through Optimized Virtual Machine Placement: A Comprehensive Review

SA Hamid, Y Boujelben, F Zarai - Journal of Network and Systems …, 2024 - Springer
Cloud computing is profoundly transforming the way IT services are implemented and
provided to end-users. Gaming services are not exempt from this new trend. In fact, with …

Fair Server Selection in Edge Computing With -Value-Normalized Action-Suppressed Quadruple Q-Learning

AE Alchalabi, S Shirmohammadi… - IEEE Transactions …, 2021 - ieeexplore.ieee.org
Edge computing is a promising paradigm that brings servers closer to users, leading to
lower latencies and enabling latency-sensitive applications such as cloud gaming …

Cost-efficient server provisioning for cloud gaming

Y Li, Y Deng, X Tang, W Cai, X Liu… - ACM Transactions on …, 2018 - dl.acm.org
Cloud gaming has gained significant popularity recently due to many important benefits
such as removal of device constraints, instant-on, and cross-platform. The properties of …

CloudyGame: Enabling cloud gaming on the edge with dynamic asset streaming and shared game instances

A Bhojan, SP Ng, J Ng, WT Ooi - Multimedia Tools and Applications, 2020 - Springer
Cloud gaming has emerged as a new computer game delivery paradigm that promises
gaming anywhere, anytime, on any device, by running the computer game on a cloud server …

Edge gaming: A greening perspective

F Spinelli, A Bazco-Nogueras, V Mancuso - Computer Communications, 2022 - Elsevier
We tackle the problem of how to support gaming at the edge of the cellular network. The
reduced latency and higher bandwidth that the edge enjoys with respect to cloud-based …

A benchmarking framework for interactive 3d applications in the cloud

T Liu, S He, S Huang, D Tsang, L Tang… - 2020 53rd Annual …, 2020 - ieeexplore.ieee.org
With the growing popularity of cloud gaming and cloud virtual reality (VR), interactive 3D
applications have become a major class of workloads for the cloud. However, despite their …

Improving Resource and Energy Efficiency for Cloud 3D through Excessive Rendering Reduction

T Liu, J Lucas, S He, T Liu, X Wang… - Proceedings of the …, 2024 - dl.acm.org
The rise of cloud gaming makes interactive 3D applications an emerging type of data center
workload. However, the excessive rendering in current cloud 3D systems leads to large …

Boosted metaheuristic algorithms for QoE-aware server selection in multiplayer cloud gaming

HE Dinaki, S Shirmohammadi, MR Hashemi - IEEE Access, 2020 - ieeexplore.ieee.org
Cloud Gaming (CG) provides a high performance and cost-effective solution where players
with low-end devices can play high-end games without the need for advanced hardware. A …