Connected play in virtual worlds: Communication and control mechanisms in virtual worlds for children and adolescents

Y Du, TD Grace, K Jagannath… - Multimodal Technologies …, 2021 - mdpi.com
Technology plays an essential role in shaping youth's communication and social
interactions in online multiplayer games. Due to physical distancing restrictions during the …

Child-centered design in the digital world: investigating the implications of the Age-Appropriate design code for interactive digital media

TD Grace, C Abel, K Salen - Proceedings of the 22nd Annual ACM …, 2023 - dl.acm.org
In this paper, we conduct a content analysis to investigate the implications of the" Age-
Appropriate Design Code" for the design of interactive digital media children are likely to …

Child designers creating personas to diversify design perspectives and concepts for their own technology enhanced library

H Itenge-Wheeler, H Winschiers-Theophilus… - Proceedings of the 17th …, 2018 - dl.acm.org
We report on a participatory design project that explored the use of child-created Personas
to enable child designers to empathize with other children thereby contributing multiple …

Living persona technique applied to HCI education

B Warin, C Kolski, C Toffolon - 2018 IEEE Global Engineering …, 2018 - ieeexplore.ieee.org
This paper aims to present an experience report on a new pedagogical technique which
applies to the teaching of interactive systems: the Living Persona technique. First, we review …

Designing dyadic caregiver-child personas for interactive digital media use

CA Abel, TD Grace - Proceedings of the Interaction Design and Children …, 2020 - dl.acm.org
This paper provides a framework that adapts a design tool known as personas to better
capture the ways that caregivers mediate their children's use of interactive media. Interactive …

From persona to living persona, preliminary data from a pilot study in HCI education

C Kolski, B Warin - … Innovation: 5th International Conference, LCT 2018 …, 2018 - Springer
The Persona technique consists in introducing, in the process of realization of a product
(good or service), one or more fictitious personages representing users of the product to be …

Child-generated personas to aid design across cultures

G Sim, A Shrivastava, M Horton, S Agarwal… - … –INTERACT 2019: 17th …, 2019 - Springer
Designers frequently use personas to model potential users, but these personas need to be
accurate portrayals of people. With personas needed to facilitate a cross-cultural …

User-created personas–a micro-cultural lens into informal settlement's youth life

DG Cabrero, H Winschiers-Theophilus… - Human Work Interaction …, 2015 - Springer
Participatory Design (PD) and service design have shown great potential in co-designing
feasible solutions with marginalised societies. This study is part of a research project where …

[HTML][HTML] A norm-creative method for co-constructing personas with children with disabilities: Multiphase design study

B Teleman, P Svedberg, I Larsson… - Journal of Participatory …, 2022 - jopm.jmir.org
Background An increase in the demand for child participation in health care requires tools
that enable and empower children to be involved in the co-production of their own care. The …

[PDF][PDF] Customer journey map

K Paar - 2023 - netlibrary.aau.at
Customer Journey Map Page 1 0 Karoline Paar Customer Journey Map Entwicklung einer
Customer Journey Map für ein Krankenhaus MASTERARBEIT zur Erlangung des akademischen …