Tailored gamification in education: A literature review and future agenda

W Oliveira, J Hamari, L Shi, AM Toda… - Education and …, 2023 - Springer
Gamification has been widely used to design better educational systems aiming to increase
students' concentration, motivation, engagement, flow experience, and others positive …

[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review

Y Hong, N Saab, W Admiraal - Computers & Education, 2024 - Elsevier
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …

Innovative strategies for fostering student engagement and collaborative learning among extended curriculum programme students

I Zitha, G Mokganya, O Sinthumule - Education Sciences, 2023 - mdpi.com
Massification in higher education has made the satisfaction of students' needs unattainable
among university lecturers. In contrast, the use of innovative strategies for collaborative …

Artificial intelligence empowers gamification: Optimizing student engagement and learning outcomes in e-learning and moocs.

YA Bachiri, H Mouncif… - International Journal of …, 2023 - search.ebscohost.com
In this era of Artificial Intelligence (AI) growth, characterized by advances in the Large
Language Models (LLMs) used by ChatGPT and Bard, this study examines the effects of …

A Systematic Literature Review on Adaptive Supports in Serious Games for Programming

P Toukiloglou, S Xinogalos - Information, 2023 - mdpi.com
This paper reviews the research on adaptive serious games for programming regarding the
implementation of their support systems. Serious games are designed to educate players in …

A methodology for multimodal learning analytics and flow experience identification within gamified assignments

O Pastushenko, W Oliveira, S Isotani… - Extended abstracts of the …, 2020 - dl.acm.org
Much research has sought to provide a flow experience for students in gamified educational
systems to increase motivation and engagement. However, there is still a lack of quantitative …

Adaptive gamification framework to promote computational thinking in 8-13 year olds

MA Altaie, DNA Jawawi - Journal of e-Learning and Knowledge Society, 2021 - je-lks.org
Gamification has been extensively used in educational environments and instructional
practices to enhance students' engagement and motivation through the employment of …

[PDF][PDF] Dynamic Adaptive Gamification Framework to Improve User Gamification Experience for Online Training

Y Shabadurai, FF Chua, TY Lim - International Journal of Information and …, 2024 - ijiet.org
In recent years, there has been a notable increase in the utilization of gamification for online
training. Following the “one-fits-all” approach to designing a gamification experience for all …

Método GADIUS: planejando e desenvolvendo gamificação adaptativa de forma dinâmica

V Lopes, RD Medina, G Bernardi… - … Novas Tecnologias na …, 2021 - seer.ufrgs.br
Este artigo apresenta a descrição e avaliaçãoo do método GADIUS degamificação
adaptativa, que utiliza dados iniciais em conjunto com as interações do usuário em um …

Innovative Strategies for Fostering Student Engagement and Collaborative Learning among ECP Students

I Zitha, G Mokganya, O Sinthumule - 2023 - preprints.org
Massification in higher education has made the satisfaction of students' needs a difficult
conundrum among university lecturers. In contrast, the use of innovative design for …