Virtual materiality, potentiality and subjectivity: How do we conceptualize real-virtual interaction embodied and enacted in computer gaming, imagination and night …

DM Søndergaard - Subjectivity, 2013 - Springer
How do we conceptualize virtual materiality in terms of the avatars and weapons seen in
computer games, for example, as well as virtual discourse and subjectivity as phenomena …

Interactive affordances and player experience in massively multiplayer online role playing games: Exploration of world of warcraft players' experiences

M Meghdad - 2016 - dr.ntu.edu.sg
Contemporary video games such as massively multiplayer online role playing games
(MMORPGs) have gained increasing popularity in recent years. For instance, World of …

A cross-cultural comparison study of Problematic Internet Use

H To - 2017 - search.proquest.com
Rapid development of the Internet has led to increasing reports of people using it
excessively and addictively, a phenomenon hereby referred to as Problematic Internet Use …