[HTML][HTML] Coinvestigación con NNA: una revisión sistemática de literatura según las directrices Prisma

R López-Ordosgoitia, DA Giraldo-Cadavid… - … de Ciencias Sociales …, 2023 - scielo.org.co
Resumen (analítico) Se realiza una revisión que examina la participación de niños, niñas y
adolescentes como coinvestigadores. El estudio se apoya en la declaración para revisión …

Serious board games: modding existing games for collaborative ideation processes

M Sousa - International Journal of Serious Games, 2021 - journal.seriousgamessociety.org
Modern board games are booming, exploring new design elements, and providing
dynamics that can support unique experiences. Serious game approaches can benefit from …

[HTML][HTML] Children and Young People's Involvement in Designing Applied Games: Scoping Review

MJ Saiger, S Deterding, L Gega - JMIR Serious Games, 2023 - games.jmir.org
Background User involvement is widely accepted as key for designing effective applied
games for health. This especially holds true for children and young people as target …

Developing empathy through design thinking in elementary art education

J Montero - International Journal of Art & Design Education, 2023 - Wiley Online Library
Past research has suggested incorporating design thinking in upper elementary art
education helps students develop what are known as the Four Cs: collaboration …

Conducting online participatory design from the United States with children in South Korea with a focus on cultural awareness

KJ Lee, S Na, HC Wang, H Park, M Jo… - Behaviour & …, 2024 - Taylor & Francis
Participatory Design (PD) is a commonly used method in Western cultures with roots in
Scandinavia. After the COVID-19 pandemic, many PD practitioners have transitioned to an …

" With a hint she will remember": Collaborative Storytelling and Culture Sharing between Immigrant Grandparents and Grandchildren Via Magic Thing Designs

A Liaqat, B Axtell, C Munteanu - Proceedings of the ACM on Human …, 2022 - dl.acm.org
The timeless social activity of passing down oral stories preserves family memory, identity,
values, and culture. Existing tools for family memories often take a techno-determinist …

Development of Podcasts in a Hospital Setting: A User-Centered Approach

JC Frølund, A Løkke, HI Jensen… - Journal of Health …, 2024 - Taylor & Francis
Patient information plays a pivotal role in preparing individuals for hospital visits and
empowering them to actively participate in decision-making processes regarding their …

Design thinking in early childhood education and care. A literature review and consideration from the perspective of young learners' craft, design, and technology …

S Grönman, E Lindfors, ML Rönkkö - International Journal of Technology …, 2024 - Springer
Abstract Design thinking is a cognitive, iterative process that involves identifying goals,
understanding users, and creating solutions. It has changed from a designers' activity to an …

A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern Sweden

N Jingili, SS Oyelere, SM Berghem… - … Journal of Human …, 2024 - Taylor & Francis
This research delves into the dynamics of active school transport (AST) by utilizing a two-
stage co-design process and leveraging persuasive technology within a game for promoting …

Conceptualization of Co-Creation, Co-Design and Co-Production with Children for Health-Promoting Physical Environments: A Systematic Search and Scoping …

T Williams, K Ward, M Smith - Children, Youth and Environments, 2023 - muse.jhu.edu
This scoping review identified 36 peer-reviewed studies that used a co-creation, co-design
or co-production process with children (0-17 years) to understand and/or influence the …