Boundary handling at cloth–fluid contact

M Huber, B Eberhardt, D Weiskopf - Computer Graphics Forum, 2015 - Wiley Online Library
We present a robust and efficient method for the two‐way coupling between particle‐based
fluid simulations and infinitesimally thin solids represented by triangular meshes. Our …

A completely parallel surface reconstruction method for particle-based fluids

W Yang, C Gao - The Visual Computer, 2020 - Springer
We present a novel surface reconstruction pipeline that significantly improves reconstructing
efficiency while preserves high-quality details for particle-based liquid simulation. Our …

GPU-accelerated SPH fluids surface reconstruction using two-level spatial uniform grids

W Wu, H Li, T Su, H Liu, Z Lv - The Visual Computer, 2017 - Springer
An efficient two-level spatial uniform grid structure-based high-quality surface reconstruction
method with Marching Cubes (MC) for smoothed particle hydrodynamics (SPH) fluids was …

Enhanced narrow band surface reconstruction with anisotropic kernel

Q Chen, S Zhang, Y Zheng - Computers & Graphics, 2022 - Elsevier
This paper presents a novel pipeline that improves the efficiency of narrowband surface
reconstruction for particle-based fluids. Different from previous narrow band methods, we …

A robust volume conserving method for character-water interaction

M Lee, D Hyde, K Li, R Fedkiw - Proceedings of the 18th annual ACM …, 2019 - dl.acm.org
We propose a novel volume conserving framework for character-water interaction, using a
novel volume-of-fluid solver on a skinned tetrahedral mesh, enabling the high degree of the …

Consistent surface model for SPH-based fluid transport

J Orthmann, H Hochstetter, J Bader… - Proceedings of the 12th …, 2013 - dl.acm.org
Surface effects play an essential role in fluid simulations. A vast number of dynamics
including wetting of surfaces, cleansing, and foam dynamics are based on surface-surface …

Parallel realistic visualization of particle‐based fluid

Q Chen, S Zhang, Y Zheng - Computer Animation and Virtual …, 2021 - Wiley Online Library
In this article, an entirely parallel pipeline for creating realistic visualization of particle‐based
fluid is presented, which significantly improves surface reconstruction and foam generation …

Yarn-Level Simulation of Hygroscopicity of Woven Textiles

A Mao, W Dong, C Xie, H Wang, YJ Liu… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Simulating liquid-textile interaction has received great attention in computer graphics
recently. Most existing methods take textiles as particles or parameterized meshes. Although …

[PDF][PDF] Adaptive sampling for on-the-fly ray casting of particle-based fluids.

H Hochstetter, J Orthmann, A Kolb - High Performance Graphics, 2016 - diglib.eg.org
We present a fast and accurate ray casting technique for unstructured and dynamic particle
sets. Our technique focuses on efficient, high quality volume rendering of fluids for computer …

Multiple-scale simulation method for liquid with trapped air under particle-based framework

S Liu, B Wang, X Ban - … IEEE Conference on Virtual Reality and …, 2020 - ieeexplore.ieee.org
Trapped air in liquid is an important factor which affect the realism of fluid simulation.
However, due to the complex physical properties, simulating the interaction and …