A research agenda for the why, what, and how of gamification designs: Outcomes of an ecis 2019 panel

S Schöbel, A Janson, K Jahn, B Kordyaka… - … of the association for …, 2020 - research.cbs.dk
This report summarizes a panel session on gamification designs at the 2019 European
Conference on Information Systems in Stockholm, Sweden. The panel explored a research …

[HTML][HTML] Recommendations for implementing gamification for mental health and wellbeing

VWS Cheng - Frontiers in psychology, 2020 - frontiersin.org
Gamification is increasingly being proposed as a strategy to increase engagement for
mental health and wellbeing technologies. However, its implementation has been criticized …

[HTML][HTML] An interactive serious mobile game for supporting the learning of programming in javascript in the context of eco-friendly city management

R Maskeliūnas, A Kulikajevas, T Blažauskas… - Computers, 2020 - mdpi.com
In the pedagogical process, a serious game acts as a method of teaching and upbringing,
the transfer of accumulated experience and knowledge. In this paper, we describe an …

Analisis gamifikasi ilearning berbasis teknologi blockchain

Q Aini, N Lutfiani, MS Zahran - ADI Bisnis Digital Interdisiplin Jurnal, 2021 - adi-journal.org
Gamifikasi, pengaplikasian teknik game mekanik pada konteks non-game, menjadi pilihan
utama yang mendasari edukasi saat ini. Gamifikasi edukasi mampu memberikan solusi …

Privacy laws and privacy by design schemes for the internet of things: A developer's perspective

A Aljeraisy, M Barati, O Rana, C Perera - ACM Computing Surveys (Csur …, 2021 - dl.acm.org
Internet of Things applications have the potential to derive sensitive information about
individuals. Therefore, developers must exercise due diligence to make sure that data are …

[HTML][HTML] Redefining the mda framework—the pursuit of a game design ontology

R Junior, F Silva - Information, 2021 - mdpi.com
In computer science, an ontology is a way of showing the properties of a subject area and
how they are related by defining a set of concepts and categories that represent the subject …

Detecting playfulness in educational gamification through behavior patterns

D Codish, G Ravid - IBM Journal of Research and Development, 2015 - ieeexplore.ieee.org
Games are not a new concept in learning. Game-based learning, simulations, and serious
games are known pedagogical methods used to build on the inherent playfulness of …

Player profiles for game‐based applications in engineering education

D Vergara, Á Antón‐Sancho… - Computer Applications …, 2023 - Wiley Online Library
The use of digital learning environments in higher education has led to design
methodological strategies, like gamification, adapted to computer‐based learning. The …

The challenges of gamifying CSR communication

K Maltseva, C Fieseler, H Trittin-Ulbrich - … : An international journal, 2019 - emerald.com
Purpose A growing number of research report positive effects of gamification, that is the
introduction of game elements to non-game contexts, on stakeholder intentions and …

Gamification in software engineering: A literature review

CF Barreto, C França - … on Cooperative and Human Aspects of …, 2021 - ieeexplore.ieee.org
Given the impact of people motivation on software engineering, it is no surprise to see that
gamification techniques have been studied and applied to the field. A relevant number of …