VWS Cheng - Frontiers in psychology, 2020 - frontiersin.org
Gamification is increasingly being proposed as a strategy to increase engagement for mental health and wellbeing technologies. However, its implementation has been criticized …
In the pedagogical process, a serious game acts as a method of teaching and upbringing, the transfer of accumulated experience and knowledge. In this paper, we describe an …
Gamifikasi, pengaplikasian teknik game mekanik pada konteks non-game, menjadi pilihan utama yang mendasari edukasi saat ini. Gamifikasi edukasi mampu memberikan solusi …
A Aljeraisy, M Barati, O Rana, C Perera - ACM Computing Surveys (Csur …, 2021 - dl.acm.org
Internet of Things applications have the potential to derive sensitive information about individuals. Therefore, developers must exercise due diligence to make sure that data are …
In computer science, an ontology is a way of showing the properties of a subject area and how they are related by defining a set of concepts and categories that represent the subject …
D Codish, G Ravid - IBM Journal of Research and Development, 2015 - ieeexplore.ieee.org
Games are not a new concept in learning. Game-based learning, simulations, and serious games are known pedagogical methods used to build on the inherent playfulness of …
D Vergara, Á Antón‐Sancho… - Computer Applications …, 2023 - Wiley Online Library
The use of digital learning environments in higher education has led to design methodological strategies, like gamification, adapted to computer‐based learning. The …
Purpose A growing number of research report positive effects of gamification, that is the introduction of game elements to non-game contexts, on stakeholder intentions and …
CF Barreto, C França - … on Cooperative and Human Aspects of …, 2021 - ieeexplore.ieee.org
Given the impact of people motivation on software engineering, it is no surprise to see that gamification techniques have been studied and applied to the field. A relevant number of …