[HTML][HTML] Diverse approaches to learning with immersive Virtual Reality identified from a systematic review

M Won, DAK Ungu, H Matovu, DF Treagust… - Computers & …, 2023 - Elsevier
To investigate how learning in immersive Virtual Reality was designed in contemporary
educational studies, this systematic literature review identified nine design features and …

[HTML][HTML] A review of immersive virtual reality serious games to enhance learning and training

D Checa, A Bustillo - Multimedia Tools and Applications, 2020 - Springer
The merger of game-based approaches and Virtual Reality (VR) environments that can
enhance learning and training methodologies have a very promising future, reinforced by …

[HTML][HTML] Virtual reality with 360-video storytelling in cultural heritage: Study of presence, engagement, and immersion

F Škola, S Rizvić, M Cozza, L Barbieri, F Bruno… - Sensors, 2020 - mdpi.com
This paper presents a combined subjective and objective evaluation of an application
mixing interactive virtual reality (VR) experience with 360° storytelling. The hypothesis that …

[HTML][HTML] Reconstruction of industrial and historical heritage for cultural enrichment using virtual and augmented reality

L Paulauskas, A Paulauskas, T Blažauskas… - Technologies, 2023 - mdpi.com
Because of its benefits in providing an engaging and mobile environment, virtual reality (VR)
has recently been rapidly adopted and integrated in education and professional training …

[HTML][HTML] Design and evaluation for immersive virtual reality learning environment: a systematic literature review

Y Cao, GW Ng, SS Ye - Sustainability, 2023 - mdpi.com
This systematic review broadly attempted to synthesize all relevant evidence residing in the
Scopus, IEEE Xplore and MDPI databases, in order to inform the related Research …

[HTML][HTML] Effects of changes to architectural elements on human relaxation-arousal responses: Based on VR and EEG

S Kim, H Park, S Choo - … journal of environmental research and public …, 2021 - mdpi.com
This study combines electroencephalogram (EEG) with virtual reality (VR) technologies to
measure the EEG responses of users experiencing changes to architectural elements. We …

Underwater augmented reality for improving the diving experience in submerged archaeological sites

F Bruno, L Barbieri, M Mangeruga, M Cozza, A Lagudi… - Ocean …, 2019 - Elsevier
Abstract The Mediterranean Sea has a vast maritime heritage which exploitation is made
difficult because of the many limitations imposed by the submerged environment …

[HTML][HTML] Semantic segmentation of underwater imagery using deep networks trained on synthetic imagery

M O'Byrne, V Pakrashi, F Schoefs, B Ghosh - Journal of Marine Science …, 2018 - mdpi.com
Recent breakthroughs in the computer vision community have led to the emergence of
efficient deep learning techniques for end-to-end segmentation of natural scenes …

[HTML][HTML] Digital technologies for the sustainable development of the accessible underwater cultural heritage sites

F Bruno, M Ricca, A Lagudi, P Kalamara… - Journal of Marine …, 2020 - mdpi.com
In recent years, the development in digital technologies such as Augmented Reality (AR)
and Virtual Reality (VR) has evolved rapidly. These technologies are currently in the process …

[HTML][HTML] Comparing UAS LiDAR and Structure-from-Motion Photogrammetry for peatland mapping and virtual reality (VR) visualization

M Kalacska, JP Arroyo-Mora, O Lucanus - Drones, 2021 - mdpi.com
The mapping of peatland microtopography (eg, hummocks and hollows) is key for
understanding and modeling complex hydrological and biochemical processes. Here we …