The mimesis effect: The effect of roles on player choice in interactive narrative role-playing games

IX Domínguez, RE Cardona-Rivera, JK Vance… - Proceedings of the …, 2016 - dl.acm.org
We present a study that investigates the heretofore unexplored relationship between a
player's sense of her narrative role in an interactive narrative role-playing game and the …

Exploring the impact of avatar color on game experience in educational games

D Kao, DF Harrell - Proceedings of the 2016 CHI Conference Extended …, 2016 - dl.acm.org
The color red has been shown to hinder performance, motivation, and affect in a variety of
contexts involving cognitively demanding tasks. Teams wearing red have been shown to …

Explorative Study of Perceived Social Loafing in VR Group Discussion: A Comparison Between the Poster Presentation Environment and the Typical Conference …

K Kamada, R Watarai, TY Wang, K Takashima… - IFIP Conference on …, 2023 - Springer
Social loafing is a phenomenon in which members of a group reduce individual motivation
and effort. We explored the difference between social loafing perceived by the loafer …

Toward avatar models to enhance performance and engagement in educational games

D Kao, DF Harrell - 2015 IEEE conference on computational …, 2015 - ieeexplore.ieee.org
This paper presents work toward better understanding the roles that avatars can play in
supporting learning in educational games. Specifically, the paper presents results of …

Evaluating teacher avatar appearances in educational VR

JW Woodworth, NG Lipari… - 2019 IEEE conference on …, 2019 - ieeexplore.ieee.org
We present a pilot study of four teacher avatars for an educational virtual field trip. The
avatars consist of a depth-video-based mesh of a real person, a game-style human model, a …

[PDF][PDF] Vr-guide: A specific user role for asymmetric virtual reality setups in distributed virtual reality applications

M Peter, R Horst, R Dörner - … of the 10th Workshop Virtual and …, 2018 - researchgate.net
This paper focuses on multi-user virtual environments for collaborative tasks, that offer not all
participants the same level of immersion and control over the virtual environment (VE). We …

Game AGI beyond characters

A Zook - … Cognitive Architectures into Virtual Character Design, 2016 - igi-global.com
Abstract Artificial General Intelligence has traditionally used games as a testbed to develop
domain-agnostic game playing techniques. Yet games are about more than winning. This …

Exploring the Use of Role Model Avatars in Educational Games

D Kao, DF Harrell - Proceedings of the AAAI Conference on Artificial …, 2015 - ojs.aaai.org
Research has indicated that role models have the potential to boost academic performance.
In this paper, we describe an experiment exploring role models as game avatars in an …

Making the first contact during crisis negotiations with avatars: help or hindrance?

M Haandrikman - 2021 - essay.utwente.nl
I have explored the use of avatars differing in the level of anthropomorphism when making
the first contact with the person of interest in a crisis negotiation. An online experiment has …

[图书][B] Influencing Behavior Unobtrusively in Virtual Gaming Environments

IX Dominguez - 2018 - search.proquest.com
Virtual gaming environments mediate interaction between players within a game and/or
between a player and the game itself to make gameplay more enjoyable. Although game …