Gamification in construction engineering education: A scoping review

M Ilbeigi, D Bairaktarova, A Morteza - Journal of Civil Engineering …, 2023 - ascelibrary.org
The long history of experiential learning in construction engineering shows the significant
potential of cognitive development through direct experience. Recent advancements in …

Towards Understanding Metaverse Engagement via Social Patterns and Reward Mechanism: A Case Study of Nova Empire

G Zhang, J Wu, G Jeon, Y Chen… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
With the constant fusion of virtual and reality, a new vision of human beings has emerged—
Metaverse. At present, the development of metaverse is still in its infancy, and although the …

Exploring Collaboration in Multiplayer Gamification: A Systematic Literature Review

FH Firmansyah, Y Rosmansyah - IEEE Access, 2024 - ieeexplore.ieee.org
This article is a systematic literature review that explores aspects of collaboration in the
context of gamification in multiplayer gaming environments, highlighting the potential of …

Gamification in ecology-oriented mobile applications—typologies and purposes

A Torres-Toukoumidis, DV León, A De-Santis… - Societies, 2022 - mdpi.com
Mobile applications viewed as digital social change tools are focused on sustainable
development, particularly in topics that address ecology and the environment. In this …

Sustainable society via complexity analysis of the relationship between virtual game reward mechanism and addiction

G Zhang, J Wu, G Jeon, Y Chen, Y Wang… - Sustainable Cities and …, 2022 - Elsevier
Abstract As of January 2021, nearly 60% of the global population are active internet users,
which means that the current social pattern presents an integration of virtual and reality …

Modeling the Contributions of Participator, Content, and Network to Topic Duration in Online Social Group

G Zhang, J Wu, G Jeon, P Wang, Y Chen… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
As a common phenomenon that often appears on social platforms, news sites, and
community forums, topics have played an irreplaceable role in public opinion and social …

[PDF][PDF] Tentando recuperar a interação social perdida durante a pandemia da Covid-19 por meio da gamificação

IM Nascimento, JR Amaral Neto, LO Silva Junior… - Anais, 2021 - repositorio.usp.br
The Covid-19 pandemic changed people's social lives. Education, in particular, did not go
through this process unscathed, facing a situation that brought, among other aspects, the …

Revealing Social Group Long-Term Survival for Smart Cities Based on Behavior Graph Structures Using Virtual Game

G Zhang, J Wu, G Jeon, Y Chen… - IEEE Internet of Things …, 2023 - ieeexplore.ieee.org
With the transformation of human life into virtual worlds based on the reality, current
researches of smart cities and sustainability should integrate the factors of virtual social …

[PDF][PDF] Gamification in Ecology-Oriented Mobile Applications—Typologies and Purposes. Societies 2022, 12, 42

A Torres-Toukoumidis, DV León, A De-Santis… - 2022 - academia.edu
Mobile applications viewed as digital social change tools are focused on sustainable
development, particularly in topics that address ecology and the environment. In this …

Assessing the status of employability and entrepreneurial skills of students in the theoretical fields of humanities, experimental sciences and mathematics-physics from …

N Moharrami, E Salehi Omran… - Journal of …, 2021 - eps.journals.umz.ac.ir
The present study is a combination of sequential (qualitative-quantitative) exploratory type in
terms of applied purpose and in terms of data collection method. First, in order to identify the …