E Pietroni, D Ferdani - Information, 2021 - mdpi.com
Today, the practice of making digital replicas of artworks and restoring and recontextualizing them within artificial simulations is widespread in the virtual heritage domain. Virtual …
D Ferdani, B Fanini, MC Piccioli, F Carboni… - Journal of Cultural …, 2020 - Elsevier
In the last decades, thanks to the success of the video games industry, the sector of technologies applied to cultural heritage has begun to envisage, in this domain, new …
Museums have been a domain of study and design intervention for Human-Computer Interaction (HCI) for several decades. However, while resources providing overviews on the …
The internationally focused Dictionary of Museology reflects the diversity of cultural and disciplinary approaches to theory and practice in the museum field today. The museum …
Digital technologies are being introduced in museums and other informal learning environments alongside more traditional interpretive and communication media. An …
M Smith, NS Walford, C Jimenez-Bescos - Digital Applications in …, 2019 - Elsevier
Developments in information technology have challenged the traditional model of museums, libraries and similar venues acting as relatively passive 'learning spaces' for the public to …
R Balzani, S Barzaghi, G Bitelli, F Bonifazi… - Digital Applications in …, 2024 - Elsevier
As per the objectives of Project CHANGES, particularly its thematic sub-project on the use of virtual technologies for museums and art collections, our goal was to obtain a digital twin of …
In May 2019, A Night in the Forum videogame was published in the Sony PlayStation store, for PS VR. It was the final result of the REVEAL EU project, whose goal was to identify …
Technology is changing the traditional approach to museums, ie 'looking and no touching', encouraging visitors to adopt the new 'playing and interacting'notion. However, previous …