[PDF][PDF] The virtual museum: an overview of its origins, concepts, and terminology

W Schweibenz - The Museum Review, 2019 - researchgate.net
In recent years, the virtual museum has become a prominent subject again. However, the
concept and terminology have existed for a long time, even to a period before the advent of …

Virtual restoration and virtual reconstruction in cultural heritage: Terminology, methodologies, visual representation techniques and cognitive models

E Pietroni, D Ferdani - Information, 2021 - mdpi.com
Today, the practice of making digital replicas of artworks and restoring and recontextualizing
them within artificial simulations is widespread in the virtual heritage domain. Virtual …

3D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome

D Ferdani, B Fanini, MC Piccioli, F Carboni… - Journal of Cultural …, 2020 - Elsevier
In the last decades, thanks to the success of the video games industry, the sector of
technologies applied to cultural heritage has begun to envisage, in this domain, new …

[图书][B] Human-computer interactions in museums

E Hornecker, L Ciolfi - 2022 - books.google.com
Museums have been a domain of study and design intervention for Human-Computer
Interaction (HCI) for several decades. However, while resources providing overviews on the …

[图书][B] Dictionary of museology

F Mairesse - 2023 - taylorfrancis.com
The internationally focused Dictionary of Museology reflects the diversity of cultural and
disciplinary approaches to theory and practice in the museum field today. The museum …

The MUSETECH model: A comprehensive evaluation framework for museum technology

A Damala, I Ruthven, E Hornecker - Journal on Computing and Cultural …, 2019 - dl.acm.org
Digital technologies are being introduced in museums and other informal learning
environments alongside more traditional interpretive and communication media. An …

Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman …

M Smith, NS Walford, C Jimenez-Bescos - Digital Applications in …, 2019 - Elsevier
Developments in information technology have challenged the traditional model of museums,
libraries and similar venues acting as relatively passive 'learning spaces' for the public to …

[HTML][HTML] Saving temporary exhibitions in virtual environments: The Digital Renaissance of Ulisse Aldrovandi–Acquisition and digitisation of cultural heritage objects

R Balzani, S Barzaghi, G Bitelli, F Bonifazi… - Digital Applications in …, 2024 - Elsevier
As per the objectives of Project CHANGES, particularly its thematic sub-project on the use of
virtual technologies for museums and art collections, our goal was to obtain a digital twin of …

Optimising environmental educational narrative videogames: The case of 'A night in the forum'

S Pescarin, B Fanini, D Ferdani, K Mifsud… - Journal on Computing …, 2020 - dl.acm.org
In May 2019, A Night in the Forum videogame was published in the Sony PlayStation store,
for PS VR. It was the final result of the REVEAL EU project, whose goal was to identify …

To adopt or not to adopt? A co-evolutionary framework and paradox of technology adoption by small museums

L Leoni, M Cristofaro - Current Issues in Tourism, 2022 - Taylor & Francis
Technology is changing the traditional approach to museums, ie 'looking and no touching',
encouraging visitors to adopt the new 'playing and interacting'notion. However, previous …