[HTML][HTML] Factors influencing adherence to mHealth apps for prevention or management of noncommunicable diseases: systematic review

R Jakob, S Harperink, AM Rudolf, E Fleisch… - Journal of Medical …, 2022 - jmir.org
Background Mobile health (mHealth) apps show vast potential in supporting patients and
health care systems with the increasing prevalence and economic costs of …

[HTML][HTML] Evaluating the effectiveness of gamification on physical activity: systematic review and meta-analysis of randomized controlled trials

A Mazeas, M Duclos, B Pereira, A Chalabaev - Journal of medical Internet …, 2022 - jmir.org
Background Gamification refers to the use of game elements in nongame contexts. The use
of gamification to change behaviors and promote physical activity (PA) is a promising …

[HTML][HTML] Gamification in apps and technologies for improving mental health and well-being: systematic review

VWS Cheng, T Davenport, D Johnson, K Vella… - JMIR mental …, 2019 - mental.jmir.org
Background: There is little research on the application of gamification to mental health and
well-being. Furthermore, usage of gamification-related terminology is inconsistent. Current …

[HTML][HTML] The effects of mHealth-based gamification interventions on participation in physical activity: systematic review

L Xu, H Shi, M Shen, Y Ni, X Zhang, Y Pang… - JMIR mHealth and …, 2022 - mhealth.jmir.org
Background It is well known that regular physical exercise has associated benefits; yet,
participation remains suboptimal. Mobile health (mHealth) has become an indispensable …

[HTML][HTML] Examining the effectiveness of gamification in mental health apps for depression: systematic review and meta-analysis

SG Six, KA Byrne, TP Tibbett… - JMIR mental health, 2021 - mental.jmir.org
Background: Previous research showed that computerized cognitive behavioral therapy can
effectively reduce depressive symptoms. Some mental health apps incorporate gamification …

[HTML][HTML] The effects of gamification on computerized cognitive training: systematic review and meta-analysis

JF Vermeir, MJ White, D Johnson, G Crombez… - JMIR serious …, 2020 - games.jmir.org
Background There has been a growing interest in the application of gamification (ie, the use
of game elements) to computerized cognitive training. The introduction of targeted …

[HTML][HTML] User engagement and attrition in an app-based physical activity intervention: secondary analysis of a randomized controlled trial

S Edney, JC Ryan, T Olds, C Monroe, F Fraysse… - Journal of Medical …, 2019 - jmir.org
Background The success of a mobile phone app in changing health behavior is thought to
be contingent on engagement, commonly operationalized as frequency of use. Objective …

[HTML][HTML] Effects of a personalized fitness recommender system using gamification and continuous player modeling: system design and long-term validation study

Z Zhao, A Arya, R Orji, G Chan - JMIR serious games, 2020 - games.jmir.org
Background: Gamification and persuasive games are effective tools to motivate behavior
change, particularly to promote daily physical activities. On the one hand, studies have …

[HTML][HTML] Creating gameful design in mHealth: a participatory co-design approach

S Jessen, J Mirkovic, CM Ruland - JMIR mHealth and uHealth, 2018 - mhealth.jmir.org
Background: Gameful designs (gamification), using design pieces and concepts typically
found in the world of games, is a promising approach to increase users' engagement with …

[HTML][HTML] The model of gamification principles for digital health interventions: evaluation of validity and potential utility

M Floryan, PI Chow, SM Schueller… - Journal of medical Internet …, 2020 - jmir.org
Background Although gamification continues to be a popular approach to increase
engagement, motivation, and adherence to behavioral interventions, empirical studies have …