Recovering 3d human mesh from monocular images: A survey

Y Tian, H Zhang, Y Liu, L Wang - IEEE transactions on pattern …, 2023 - ieeexplore.ieee.org
Estimating human pose and shape from monocular images is a long-standing problem in
computer vision. Since the release of statistical body models, 3D human mesh recovery has …

Gaussianavatar: Towards realistic human avatar modeling from a single video via animatable 3d gaussians

L Hu, H Zhang, Y Zhang, B Zhou… - Proceedings of the …, 2024 - openaccess.thecvf.com
We present GaussianAvatar an efficient approach to creating realistic human avatars with
dynamic 3D appearances from a single video. We start by introducing animatable 3D …

Wham: Reconstructing world-grounded humans with accurate 3d motion

S Shin, J Kim, E Halilaj… - Proceedings of the IEEE …, 2024 - openaccess.thecvf.com
The estimation of 3D human motion from video has progressed rapidly but current methods
still have several key limitations. First most methods estimate the human in camera …

Lodge: A coarse to fine diffusion network for long dance generation guided by the characteristic dance primitives

R Li, YX Zhang, Y Zhang, H Zhang… - Proceedings of the …, 2024 - openaccess.thecvf.com
We propose Lodge a network capable of generating extremely long dance sequences
conditioned on given music. We design Lodge as a two-stage coarse to fine diffusion …

Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patterns

R Li, H Zhang, Y Zhang, Y Zhang, Y Zhang… - arXiv preprint arXiv …, 2024 - arxiv.org
We propose Lodge++, a choreography framework to generate high-quality, ultra-long, and
vivid dances given the music and desired genre. To handle the challenges in computational …

Lifting Motion to the 3D World via 2D Diffusion

J Li, CK Liu, J Wu - arXiv preprint arXiv:2411.18808, 2024 - arxiv.org
Estimating 3D motion from 2D observations is a long-standing research challenge. Prior
work typically requires training on datasets containing ground truth 3D motions, limiting their …