EdTech in developing countries: A review of the evidence

D Rodriguez-Segura - The World Bank Research Observer, 2022 - academic.oup.com
The emergence of educational technology (“EdTech”) in developing countries has been
received as a promising avenue to address some of the most challenging policy questions …

The relationship between user types and gamification designs

ACG Santos, W Oliveira, J Hamari, L Rodrigues… - User modeling and user …, 2021 - Springer
Gamification has been discussed as a standout approach to improve user experience, with
different studies showing that users can have different preferences over game elements …

The impact of applying challenge-based gamification program on students' learning outcomes: Academic achievement, motivation and flow

OS Kaya, E Ercag - Education and Information Technologies, 2023 - Springer
Despite the growing attention towards gamification in learning context, challenge-based
gamification application has rarely been subjected to testing in education. In recognition of …

Expert perspectives on how educational technology may support autonomous learning for remote out-of-school children in low-income contexts

B Huntington, J Goulding… - International …, 2023 - nottingham-repository.worktribe.com
Across Sub-Saharan African, 98 million children are illiterate and innumerate and do not
attend school. Educational technologies (EdTech) that promote autonomous learning may …

Enhancing students' engagement through a business simulation game: A qualitative study within a higher education management course

D Pitic, T Irimiaș - The International Journal of Management Education, 2023 - Elsevier
In this article, we investigate, through a qualitative feedback session organised in form of
focus groups, if and how a business simulation game (BSG) can enhance students' …

Games based learning in accounting education–which dimensions are the most relevant?

R Silva, R Rodrigues, C Leal - Accounting Education, 2021 - Taylor & Francis
As new technologies pave the way to increasingly sophisticated and academically relevant
experiences, gamification of the learning process, regardless of the field of expertise …

Who's the Best Detective? Large Language Models vs. Traditional Machine Learning in Detecting Incoherent Fourth Grade Math Answers

F Urrutia, R Araya - Journal of Educational Computing …, 2024 - journals.sagepub.com
Written answers to open-ended questions can have a higher long-term effect on learning
than multiple-choice questions. However, it is critical that teachers immediately review the …

Análisis prospectivo estratégico de la educación superior en Colombia

DJE Ruiz, GS Calero… - Cultura Educación …, 2020 - revistascientificas.cuc.edu.co
Las universidades deben adaptarse y anticipar los desafíos emergentes para mantener su
papel en la sociedad. Este artículo tiene como objetivo proponer un marco de prospectiva …

Development of a comprehensive process for introducing game-based learning in higher education for lecturers

M Fernández-Raga, D Aleksić, AK İkiz, M Markiewicz… - Sustainability, 2023 - mdpi.com
Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are
forcing higher education institutions to undergo constant organizational and technological …

Do people's user types change over time? An exploratory study

ACG Santos, W Oliveira, J Hamari, S Isotani - arXiv preprint arXiv …, 2021 - arxiv.org
In recent years, different studies have proposed and validated user models (eg, Bartle,
BrainHex, and Hexad) to represent the different user profiles in games and gamified …