Gamification has been discussed as a standout approach to improve user experience, with different studies showing that users can have different preferences over game elements …
OS Kaya, E Ercag - Education and Information Technologies, 2023 - Springer
Despite the growing attention towards gamification in learning context, challenge-based gamification application has rarely been subjected to testing in education. In recognition of …
Across Sub-Saharan African, 98 million children are illiterate and innumerate and do not attend school. Educational technologies (EdTech) that promote autonomous learning may …
D Pitic, T Irimiaș - The International Journal of Management Education, 2023 - Elsevier
In this article, we investigate, through a qualitative feedback session organised in form of focus groups, if and how a business simulation game (BSG) can enhance students' …
As new technologies pave the way to increasingly sophisticated and academically relevant experiences, gamification of the learning process, regardless of the field of expertise …
F Urrutia, R Araya - Journal of Educational Computing …, 2024 - journals.sagepub.com
Written answers to open-ended questions can have a higher long-term effect on learning than multiple-choice questions. However, it is critical that teachers immediately review the …
Las universidades deben adaptarse y anticipar los desafíos emergentes para mantener su papel en la sociedad. Este artículo tiene como objetivo proponer un marco de prospectiva …
Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are forcing higher education institutions to undergo constant organizational and technological …
In recent years, different studies have proposed and validated user models (eg, Bartle, BrainHex, and Hexad) to represent the different user profiles in games and gamified …