In real-time rendering, a 3D scene is modelled with meshes of triangles that the GPU projects to the screen. They are discretized by sampling each triangle at regular space …
Bakgrund. Kostnaden att ljussätta en pixel blir dyrare med realistiska spel. Upplösningen av spel är ökas i samma tak för att visa upp detaljerna. Att rendera en blidruta för användare blir …
The computation capabilities of mobile GPUs have greatly evolved in the last generations, allowing real-time rendering of realistic scenes. However, the desire for processing complex …
An effective fragment merging technique is presented in this study that addresses multi- fragment problems, including fragment overflow and z-fighting, and provides visual effects …
I Mallett, C Yuksel, L Seiler - Proceedings of the ACM on Computer …, 2020 - dl.acm.org
Adaptive shading is an effective mechanism for reducing the number of shaded pixels to a subset of the image resolution with minimal impact on final rendering quality. We present a …
The most common task of GPUs is to render images in real time. When rendering a 3D scene, a key step is determining which parts of every object are visible in the final image …
Zusammenfassung Im Rahmen dieser Masterarbeit wird das Prinzip des hybriden Ray Tracing, einer Kombination einer Rasterisierungs-Pipeline mit Ray Tracing-Verfahren für …