Z‐Thickness Blending: Effective Fragment Merging for Multi‐Fragment Rendering

D Kim, H Kye - Computer Graphics Forum, 2021 - Wiley Online Library
An effective fragment merging technique is presented in this study that addresses multi‐
fragment problems, including fragment overflow and z‐fighting, and provides visual effects …

Dynamic sampling rate: harnessing frame coherence in graphics applications for energy-efficient GPUs

M Anglada, E de Lucas, JM Parcerisa… - The Journal of …, 2022 - Springer
In real-time rendering, a 3D scene is modelled with meshes of triangles that the GPU
projects to the screen. They are discretized by sampling each triangle at regular space …

Analysering av Variable Rate Shading's bildbaserad skuggning i uppskjuten sammansättning av ljussättning: En jämförelse mellan bildbaserad skuggning och …

F Lundbeck - 2020 - diva-portal.org
Bakgrund. Kostnaden att ljussätta en pixel blir dyrare med realistiska spel. Upplösningen av
spel är ökas i samma tak för att visa upp detaljerna. Att rendera en blidruta för användare blir …

Exploiting frame coherence in real-time rendering for energy-efficient GPUs

M Anglada Sánchez - 2020 - upcommons.upc.edu
The computation capabilities of mobile GPUs have greatly evolved in the last generations,
allowing real-time rendering of realistic scenes. However, the desire for processing complex …

[PDF][PDF] Z-Thickness Blending: Effective Fragment Merging for Multi-Fragment Rendering

E Eisemann, K Singh, FL Zhang - 2021 - diglib.eg.org
An effective fragment merging technique is presented in this study that addresses multi-
fragment problems, including fragment overflow and z-fighting, and provides visual effects …

Efficient Adaptive Deferred Shading with Hardware Scatter Tiles

I Mallett, C Yuksel, L Seiler - Proceedings of the ACM on Computer …, 2020 - dl.acm.org
Adaptive shading is an effective mechanism for reducing the number of shaded pixels to a
subset of the image resolution with minimal impact on final rendering quality. We present a …

Improving the energy efficiency of the graphics pipeline by reducing overshading

D Corbalán Navarro, JL Aragón… - … en arquitectura y …, 2021 - upcommons.upc.edu
The most common task of GPUs is to render images in real time. When rendering a 3D
scene, a key step is determining which parts of every object are visible in the final image …

Hybrides Ray Tracing mit RTX-Technologie in Vulkan

M Mader - 2019 - kola.opus.hbz-nrw.de
Zusammenfassung Im Rahmen dieser Masterarbeit wird das Prinzip des hybriden Ray
Tracing, einer Kombination einer Rasterisierungs-Pipeline mit Ray Tracing-Verfahren für …