An empirical study of players' emotions in VR racing games based on a dataset of physiological data

M Granato, D Gadia, D Maggiorini… - Multimedia tools and …, 2020 - Springer
A video game is an interactive software able to arouse intense emotions in players.
Consequentially, different theories have been proposed to understand which game aspects …

An automated approach to estimate player experience in game events from psychophysiological data

ES Siqueira, MC Fleury, MV Lamar, A Drachen… - Multimedia Tools and …, 2023 - Springer
Abstract Games User Research (GUR) is a relevant field of research that exploits knowledge
on human-computer interaction, game design, and psychology, with a focus on improving …

Haptic feedback, performance and arousal: A comparison study in an immersive VR motor skill training task

U Radhakrishnan, L Kuang… - IEEE Transactions …, 2023 - ieeexplore.ieee.org
This paper investigates the relationship between fine motor skill training in VR, haptic
feedback, and physiological arousal. To do so, we present the design and development of a …

Which Instrument should I use? Supporting decision-making about the evaluation of user experience

T Darin, B Coelho, B Borges - … , and Usability. Practice and Case Studies …, 2019 - Springer
User Experience (UX) has been intensively investigated lately, resulting in the proposal of
several evaluation instruments, methods, and techniques. However, the definition of UX and …

Personality-based affective adaptation methods for intelligent systems

K Kutt, D Drążyk, S Bobek, GJ Nalepa - Sensors, 2020 - mdpi.com
In this article, we propose using personality assessment as a way to adapt affective
intelligent systems. This psychologically-grounded mechanism will divide users into groups …

FEAD: Introduction to the fNIRS-EEG Affective Database-Video Stimuli

AF Nia, V Tang, V Malyshau, A Barde… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
This paper presents FEAD, a fNIRS-EEG Affective Database that can be used for training
emotion recognition models. The electrical activity and brain hemodynamic responses of 37 …

Feature extraction and selection for real-time emotion recognition in video games players

M Granato, D Gadia, D Maggiorini… - … Conference on Signal …, 2018 - ieeexplore.ieee.org
Different physiological theories and experiments have studied the link between emotions
and humans' information provided by biofeedback sensors. However, only few works have …

[PDF][PDF] Fear classification using affective computing with physiological information and smart-wearables

JÁM Calero - 2022 - e-archivo.uc3m.es
Gender-based Violence constitutes a violation of human rights and fundamental freedoms
recognised by the 1993 United Nations Declaration on the Elimination of Violence against …

Emotions recognition in video game players using physiological information

M Granato - 2019 - air.unimi.it
Video games are interactive software able to arouse different kinds of emotions in players.
Usually, the game designer tries to define a set of game features able to enjoy, engage …

Ungrounded haptic interfaces for guidance and interaction rendering

L Kuang - 2023 - theses.hal.science
Unground haptic systems play a key role in the human-robot-environment interaction, the
challenges lie in the development of these devices, including the mechatronic design, haptic …