Fundamentals of physiological computing

SH Fairclough - Interacting with computers, 2009 - ieeexplore.ieee.org
This review paper is concerned with the development of physiological computing systems
that employ real-time measures of psychophysiology to communicate the psychological …

A survey of methods for data fusion and system adaptation using autonomic nervous system responses in physiological computing

D Novak, M Mihelj, M Munih - Interacting with computers, 2012 - academic.oup.com
Physiological computing represents a mode of human–computer interaction where the
computer monitors, analyzes and responds to the user's psychophysiological activity in real …

Experience-driven procedural content generation

GN Yannakakis, J Togelius - IEEE Transactions on Affective …, 2011 - ieeexplore.ieee.org
Procedural content generation (PCG) is an increasingly important area of technology within
modern human-computer interaction (HCI) design. Personalization of user experience via …

Learning deep physiological models of affect

HP Martinez, Y Bengio… - IEEE Computational …, 2013 - ieeexplore.ieee.org
Feature extraction and feature selection are crucial phases in the process of affective
modeling. Both, however, incorporate substantial limitations that hinder the development of …

Correlation between heart rate, electrodermal activity and player experience in first-person shooter games

A Drachen, LE Nacke, G Yannakakis… - Proceedings of the 5th …, 2010 - dl.acm.org
Psychophysiological methods are becoming more popular in game research as covert and
reliable measures of affective player experience, emotions, and cognition. Since player …

Evaluating the engagement with social robots

SM Anzalone, S Boucenna, S Ivaldi… - International Journal of …, 2015 - Springer
To interact and cooperate with humans in their daily-life activities, robots should exhibit
human-like “intelligence”. This skill will substantially emerge from the interconnection of all …

Automatic detection of learner's affect from conversational cues

SK D'mello, SD Craig, A Witherspoon… - User modeling and user …, 2008 - Springer
We explored the reliability of detecting a learner's affect from conversational features
extracted from interactions with AutoTutor, an intelligent tutoring system (ITS) that helps …

Empirically building and evaluating a probabilistic model of user affect

C Conati, H Maclaren - User Modeling and User-Adapted Interaction, 2009 - Springer
We present a probabilistic model of user affect designed to allow an intelligent agent to
recognise multiple user emotions during the interaction with an educational computer game …

Real-time game adaptation for optimizing player satisfaction

GN Yannakakis, J Hallam - IEEE Transactions on …, 2009 - ieeexplore.ieee.org
A methodology for optimizing player satisfaction in games on the" playware" physical
interactive platform is demonstrated in this paper. Previously constructed artificial neural …

Modeling self-efficacy in intelligent tutoring systems: An inductive approach

SW McQuiggan, BW Mott, JC Lester - User modeling and user-adapted …, 2008 - Springer
Self-efficacy is an individual's belief about her ability to perform well in a given situation.
Because self-efficacious students are effective learners, endowing intelligent tutoring …