Parkinson's disease

BR Bloem, MS Okun, C Klein - The Lancet, 2021 - thelancet.com
Parkinson's disease is a recognisable clinical syndrome with a range of causes and clinical
presentations. Parkinson's disease represents a fast-growing neurodegenerative condition; …

Gait impairments in Parkinson's disease

A Mirelman, P Bonato, R Camicioli, TD Ellis… - The Lancet …, 2019 - thelancet.com
Gait impairments are among the most common and disabling symptoms of Parkinson's
disease. Nonetheless, gait is not routinely assessed quantitatively but is described in …

[HTML][HTML] Virtual and augmented reality applications in medicine: analysis of the scientific literature

AWK Yeung, A Tosevska, E Klager… - Journal of medical …, 2021 - jmir.org
Background: Virtual reality (VR) and augmented reality (AR) have recently become popular
research themes. However, there are no published bibliometric reports that have analyzed …

International Parkinson and movement disorder society evidence‐based medicine review: update on treatments for the motor symptoms of Parkinson's disease

SH Fox, R Katzenschlager, SY Lim, B Barton… - Movement …, 2018 - Wiley Online Library
Objective: The objective of this review was to update evidence‐based medicine
recommendations for treating motor symptoms of Parkinson's disease (PD). Background …

Virtual reality in research and rehabilitation of gait and balance in Parkinson disease

CG Canning, NE Allen, E Nackaerts, SS Paul… - Nature Reviews …, 2020 - nature.com
Virtual reality (VR) technology has emerged as a promising tool for studying and
rehabilitating gait and balance impairments in people with Parkinson disease (PD) as it …

Quantifying resilience of humans and other animals

M Scheffer, JE Bolhuis, D Borsboom… - Proceedings of the …, 2018 - National Acad Sciences
All life requires the capacity to recover from challenges that are as inevitable as they are
unpredictable. Understanding this resilience is essential for managing the health of humans …

Advantages of virtual reality in the rehabilitation of balance and gait: systematic review

D Cano Porras, P Siemonsma, R Inzelberg, G Zeilig… - Neurology, 2018 - AAN Enterprises
Background Virtual reality (VR) has emerged as a therapeutic tool facilitating motor learning
for balance and gait rehabilitation. The evidence, however, has not yet resulted in …

[HTML][HTML] The effect of active video games on cognitive functioning in clinical and non-clinical populations: A meta-analysis of randomized controlled trials

E Stanmore, B Stubbs, D Vancampfort… - Neuroscience & …, 2017 - Elsevier
Physically-active video games ('exergames') have recently gained popularity for leisure and
entertainment purposes. Using exergames to combine physical activity and cognitively …

Exercise for preventing falls in older people living in the community

C Sherrington, NJ Fairhall, GK Wallbank… - Cochrane database …, 2019 - cochranelibrary.com
Background At least one‐third of community‐dwelling people over 65 years of age fall each
year. Exercises that target balance, gait and muscle strength have been found to prevent …

Falls in Parkinson's disease: a complex and evolving picture

A Fasano, CG Canning, JM Hausdorff… - Movement …, 2017 - Wiley Online Library
Falls are a major determinant of poor quality of life, immobilization, and reduced life
expectancy in people affected by Parkinson's disease (PD) and in older adults more …