Sensing technologies and child–computer interaction: Opportunities, challenges and ethical considerations

K Sharma, M Giannakos - International Journal of Child-Computer …, 2021 - Elsevier
This study presents the outcomes of a systematic literature review of empirical evidence on
the capabilities of sensing technologies for child–computer interaction (CCI). This paper …

Improving children's cultural heritage experience using game-based learning at a living museum

MK Othman, S Aman, NN Anuar, I Ahmad - Journal on Computing and …, 2021 - dl.acm.org
This empirical study was conducted to design, develop, and evaluate children's experiences
with a game-based mobile guide (GBMG) application at Sarawak Cultural Village (SCV) …

Assessing cognitive performance using physiological and facial features: Generalizing across contexts

K Sharma, E Niforatos, M Giannakos… - Proceedings of the ACM …, 2020 - dl.acm.org
Sensing and machine learning advances have enabled the unobtrusive measurement of
physiological responses and facial expressions so as to estimate one's cognitive …

Keep calm and do not carry-forward: Toward sensor-data driven AI agent to enhance human learning

K Sharma, S Lee-Cultura, M Giannakos - Frontiers in Artificial …, 2022 - frontiersin.org
The integration of Multimodal Data (MMD) and embodied learning systems (such as Motion
Based Educational Games, MBEG), can help learning researchers to better understand the …

Teenage visitor experience: Classification of behavioral dynamics in museums

V Cesário, D Petrelli, V Nisi - Proceedings of the 2020 CHI Conference …, 2020 - dl.acm.org
Teenagers' engagement in museums is much talked about but little research has been done
to understand their behavior and inform design. Findings from co-design sessions with …

Carry-forward effect: providing proactive scaffolding to learning processes

K Sharma, M Giannakos - Behaviour & Information Technology, 2024 - Taylor & Francis
Multimodal data enables us to capture the cognitive and affective states of students to
provide a holistic understanding of learning processes in a wide variety of contexts. With the …

Poseidon-passive-acoustic ocean sensor for entertainment and interactive data-gathering in opportunistic nautical-activities

M Radeta, NJ Nunes, D Vasconcelos… - Proceedings of the 2018 …, 2018 - dl.acm.org
Recent years demonstrate an increased interest in Passive Acoustic Monitoring (PAM)
applications when studying cetaceans. However, they remain expensive underwater …

Aqua: Leveraging Citizen Science to Enhance Whale-Watching Activities and Promote Marine-Biodiversity Awareness

M Dionisio, M Mendes, M Fernandez, V Nisi, N Nunes - Sustainability, 2022 - mdpi.com
Life-supporting ecosystems are facing impending destruction. The human–computer
interaction (HCI) community must rethink how to design technological interventions that …

[HTML][HTML] Interactive digital narratives for mental resilience: Understanding the player experience of betwixt

S Kitromili, C Hargood, RL Skains - Entertainment Computing, 2025 - Elsevier
Interactive storytelling has been successfully established in various artistic disciplines, and
as the medium matures, we see a variety of forms and applications. Recently the form has …

Exploring the Next Phase of Situated and Interactive Docents for XR Exhibitions: From the Perspective of Knowledge Delivery

PT Hung, B Lee - International Journal of Human–Computer …, 2024 - Taylor & Francis
A well-designed docent significantly impacts visitors' comprehension of the knowledge
provided in museums. This study investigates the potential of eXtended Reality (XR) …