Upper limb physical rehabilitation using serious videogames and motion capture systems: A systematic review

AC Alarcón-Aldana, M Callejas-Cuervo, APL Bo - Sensors, 2020 - mdpi.com
The use of videogames and motion capture systems in rehabilitation contributes to the
recovery of the patient. This systematic review aimed to explore the works related to these …

Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games

K Baur, A Schättin, ED de Bruin, R Riener… - … of neuroengineering and …, 2018 - Springer
Background Multiplayer games have emerged as a promising approach to increase the
motivation of patients involved in rehabilitation therapy. In this systematic review, we …

Self-directed arm therapy at home after stroke with a sensor-based virtual reality training system

F Wittmann, JP Held, O Lambercy, ML Starkey… - … of neuroengineering and …, 2016 - Springer
Background The effect of rehabilitative training after stroke is dose-dependent. Out-patient
rehabilitation training is often limited by transport logistics, financial resources and a lack of …

[HTML][HTML] Closed-loop task difficulty adaptation during virtual reality reach-to-grasp training assisted with an exoskeleton for stroke rehabilitation

F Grimm, G Naros, A Gharabaghi - Frontiers in neuroscience, 2016 - frontiersin.org
Stroke patients with severe motor deficits of the upper extremity may practice rehabilitation
exercises with the assistance of a multi-joint exoskeleton. Although this technology enables …

Magnetometer-based drift correction during rest in IMU arm motion tracking

F Wittmann, O Lambercy, R Gassert - Sensors, 2019 - mdpi.com
Real-time motion capture of the human arm in the home environment has many use cases,
such as video game and therapy applications. The required tracking can be based on off-the …

Reward during arm training improves impairment and activity after stroke: a randomized controlled trial

M Widmer, JPO Held, F Wittmann… - … and Neural Repair, 2022 - journals.sagepub.com
Background Learning and learning-related neuroplasticity in motor cortex are potential
mechanisms mediating recovery of movement abilities after stroke. These mechanisms …

Home-based upper extremity stroke therapy using a multiuser virtual reality environment: a randomized trial

KO Thielbar, KM Triandafilou, AJ Barry, N Yuan… - Archives of physical …, 2020 - Elsevier
Objective To compare participation and subjective experience of participants in both home-
based multiuser virtual reality (VR) therapy and home-based single-user (SU) VR therapy …

Missing depth cues in virtual reality limit performance and quality of three dimensional reaching movements

N Gerig, J Mayo, K Baur, F Wittmann, R Riener, P Wolf - PLoS one, 2018 - journals.plos.org
Background Goal-directed reaching for real-world objects by humans is enabled through
visual depth cues. In virtual environments, the number and quality of available visual depth …

Unsupervised IMU-based evaluation of at-home exercise programmes: A feasibility study

DS Komaris, G Tarfali, B O'Flynn, S Tedesco - BMC Sports Science …, 2022 - Springer
Background The benefits to be obtained from home-based physical therapy programmes
are dependent on the proper execution of physiotherapy exercises during unsupervised …

[HTML][HTML] Serious gaming technology in upper extremity rehabilitation: scoping review

E Koutsiana, I Ladakis, D Fotopoulos, A Chytas… - JMIR Serious …, 2020 - games.jmir.org
Background: Serious gaming has increasingly gained attention as a potential new
component in clinical practice. Specifically, its use in the rehabilitation of motor dysfunctions …