[图书][B] The VR book: Human-centered design for virtual reality

J Jerald - 2015 - books.google.com
This is a strong foundation of human-centric virtual reality design for anyone and everyone
involved in creating VR experiences. Without a clear understanding of the human side of …

A survey of 3D object selection techniques for virtual environments

F Argelaguet, C Andujar - Computers & Graphics, 2013 - Elsevier
Computer graphics applications controlled through natural gestures are gaining increasing
popularity these days due to recent developments in low-cost tracking systems and gesture …

[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

Selection-based text entry in virtual reality

M Speicher, AM Feit, P Ziegler, A Krüger - Proceedings of the 2018 CHI …, 2018 - dl.acm.org
In recent years, Virtual Reality (VR) and 3D User Interfaces (3DUI) have seen a drastic
increase in popularity, especially in terms of consumer-ready hardware and software. While …

The eyes don't have it: an empirical comparison of head-based and eye-based selection in virtual reality

YY Qian, RJ Teather - Proceedings of the 5th Symposium on Spatial …, 2017 - dl.acm.org
We present a study comparing selection performance between three eye/head interaction
techniques using the recently released FOVE head-mounted display (HMD). The FOVE …

The effect of the vergence-accommodation conflict on virtual hand pointing in immersive displays

AU Batmaz, MD Barrera Machuca, J Sun… - Proceedings of the …, 2022 - dl.acm.org
Previous work hypothesized that for Virtual Reality (VR) and Augmented Reality (AR)
displays a mismatch between disparities and optical focus cues, known as the vergence and …

Is the pen mightier than the controller? a comparison of input devices for selection in virtual and augmented reality

DM Pham, W Stuerzlinger - Proceedings of the 25th ACM Symposium on …, 2019 - dl.acm.org
Controllers are currently the typical input device for commercial Virtual Reality (VR) systems.
Yet, such controllers are not as efficient as other devices, including the mouse. This …

In-depth mouse: Integrating desktop mouse into virtual reality

Q Zhou, G Fitzmaurice, F Anderson - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
Virtual Reality (VR) has potential for productive knowledge work, however, midair pointing
with controllers or hand gestures does not offer the precision and comfort of traditional 2D …

The effect of offset correction and cursor on mid-air pointing in real and virtual environments

S Mayer, V Schwind, R Schweigert… - Proceedings of the 2018 …, 2018 - dl.acm.org
Pointing at remote objects to direct others' attention is a fundamental human ability. Previous
work explored methods for remote pointing to select targets. Absolute pointing techniques …

Rapid and accurate 3D selection by progressive refinement

R Kopper, F Bacim, DA Bowman - 2011 IEEE symposium on 3D …, 2011 - ieeexplore.ieee.org
Issues such as hand and tracker jitter negatively affect user performance with the ray-casting
selection technique in 3D environments. This makes it difficult for users to perform tasks that …