Media production using cloud and edge computing: Recent progress and NBMP-based implementation

Y Xu, J Yin, Q Yang, L Yang - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Media production is facing tremendous challenges during processing and transmission, due
to large data volume, high computational complexity and real-time transmission …

Hairpin: Rethinking packet loss recovery in edge-based interactive video streaming

Z Meng, X Kong, J Chen, B Wang, M Xu… - … USENIX Symposium on …, 2024 - usenix.org
Interactive streaming requires minimizing stuttering events (or deadline misses for video
frames) to ensure seamless interaction between users and applications. However, existing …

Mamba: Bringing Multi-Dimensional ABR to WebRTC

Y Li, Z Zhang, H Chen, Z Ma - Proceedings of the 31st ACM International …, 2023 - dl.acm.org
Contemporary real-time video communication systems, such as WebRTC, use an adaptive
bitrate (ABR) algorithm to assure high-quality and low-delay services, eg, promptly adjusting …

A hierarchical buffer management approach to rate adaptation for 360-degree video streaming

Z Jiang, X Zhang, W Huang, H Chen… - IEEE Transactions …, 2019 - ieeexplore.ieee.org
For the 360-degree virtual reality (VR) videos, to achieve the same user-perceived playout
quality with traditional video, the overall video bitrate has to be much higher, which …

Improving adaptive real-time video communication via cross-layer optimization

Y Li, H Chen, B Xu, Z Zhang… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Effective Adaptive Bitrate (ABR) algorithm or policy is of paramount importance for Real-
Time Video Communication (RTVC) amid this pandemic to pursue uncompromised quality …

Inferring end-to-end latency in live videos

H Wang, X Zhang, H Chen, Y Xu… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
This paper provides an end-to-end latency model of real-time generated live videos
composed of sub-models of capturing, encoding, network, decoding, rendering, and display …

Ultra-low latency, stable, and scalable video transmission for free-viewpoint video services

Y Dong, L Song, R Xie, W Zhang - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
With IT and video technologies evolving rapidly, video services with user interaction emerge,
and bring about attracting experiences. The growing bandwidth and latency demands call …

CloudyGame: Enabling cloud gaming on the edge with dynamic asset streaming and shared game instances

A Bhojan, SP Ng, J Ng, WT Ooi - Multimedia Tools and Applications, 2020 - Springer
Cloud gaming has emerged as a new computer game delivery paradigm that promises
gaming anywhere, anytime, on any device, by running the computer game on a cloud server …

Energy-and quality of experience-aware dynamic resource allocation for massively multiplayer online games in heterogeneous cloud computing systems

Y Gao, L Wang, Z Xie, Z Qi… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Massively multiplayer online games (MMOGs) are a new type of large-scale interactive
applications providing a seamless virtual world for millions of gamers from all over the world …

Adaptive provisioning for mobile cloud gaming at edges

T Cao, Y Jin, X Hu, S Zhang, Z Qian, B Ye, S Lu - Computer Networks, 2022 - Elsevier
Mobile cloud gaming (MCG), which is proposed to deliver high-quality gaming experience to
users anywhere and anytime, suffers from tremendous wide-area traffic and long network …