Surveillance in videogames is a well-known phenomenon. Designated as the fastestgrowing sector of the videogame industry, mobile games–particularly free-toplay …
The global video game industry has steadily grown in recent decades and is expected to reach a market size of around USD 268.8 billion in 2025. As the internet becomes one of the …
Bibliographic aggregates such as anthologies, collections, journal issues, and media series are increasingly becoming the focus of bibliographic description. Bibliographic description …
Critically playing a game, and performing a close reading of a specific aspect of a game, are valid game analysis techniques. But these types of analyses don't scale to the plethora of …
Peliala kehittyy nopealla tahdilla ja trendit muuttuvat muutamien vuosien välein. Jotkut trendit voivat olla kuluttajille eli pelaajille hyödyllisiä, kun taas toiset haitallisia. Pelit ovat …
Video games are increasingly common in museum collections, but little work has been done in the museology field to address how games are being cared for, exhibited, and digitized by …
In the current online game market, freely accessible products struggle to attract, keep and monetize users. This paper creates and applies a new framework to measure the impact of …
The video game industry has gone through significant changes since the proliferation of the internet and has gone from selling cardboard boxes to distributing games over the internet …
Jouissant d'une popularité toujours croissante, le jeu vidéo fait désormais partie de l'univers culturel populaire. Malgré son immense succès, le vidéoludique semble offrir, si l'on se fie …