[图书][B] Storytelling in video games: the art of the digital narrative

AM Green - 2017 - books.google.com
Beginning with the structural features of design and play, this book explores video games as
both compelling examples of story-telling and important cultural artifacts. The author …

Being played in everyday life: Massive data collection on mobile games as part of ludocapitalist surveillance dispositif

M Bonenfant, A Dumont, LI Lafrance St-Martin - 2023 - diva-portal.org
Surveillance in videogames is a well-known phenomenon. Designated as the
fastestgrowing sector of the videogame industry, mobile games–particularly free-toplay …

[PDF][PDF] The Impact of Sequential Content Updates as the Strategy Towards Improving Players' Retention and Loyalty in Online PC Games

BA Pratama - 2022 - ritsumei.repo.nii.ac.jp
The global video game industry has steadily grown in recent decades and is expected to
reach a market size of around USD 268.8 billion in 2025. As the internet becomes one of the …

Towards a general conceptual model for bibliographic aggregates: Four case studies from our bibliographic standards

J Jett - 2019 - ideals.illinois.edu
Bibliographic aggregates such as anthologies, collections, journal issues, and media series
are increasingly becoming the focus of bibliographic description. Bibliographic description …

Game Studies at Scale: Towards Facilitating Exploration of Game Corpora

J Aycock - Loading..., 2017 - journals.sfu.ca
Critically playing a game, and performing a close reading of a specific aspect of a game, are
valid game analysis techniques. But these types of analyses don't scale to the plethora of …

Maksullisen lisäsisällön kehitys videopeleissä

J Nauholz - 2024 - trepo.tuni.fi
Peliala kehittyy nopealla tahdilla ja trendit muuttuvat muutamien vuosien välein. Jotkut
trendit voivat olla kuluttajille eli pelaajille hyödyllisiä, kun taas toiset haitallisia. Pelit ovat …

It's Dangerous to Go Alone: Understanding How Museums Preserve and Exhibit Video Games

B Brown - 2017 - digital.lib.washington.edu
Video games are increasingly common in museum collections, but little work has been done
in the museology field to address how games are being cared for, exhibited, and digitized by …

The impact of ongoing monetization tools on the sustainability of online free-to-play game services

AM Erlebach - 2021 - dspace.bu.ac.th
In the current online game market, freely accessible products struggle to attract, keep and
monetize users. This paper creates and applies a new framework to measure the impact of …

[PDF][PDF] A New Theory of the Offering of Video Game Add-On Products

J Hedman - 2021 - research-api.cbs.dk
The video game industry has gone through significant changes since the proliferation of the
internet and has gone from selling cardboard boxes to distributing games over the internet …

[PDF][PDF] COMME EXIGENCE PARTIELLE DE LA MAÎTRISE EN ÉTUDES LITTÉRAIRES

V ROY - 2020 - archipel.uqam.ca
Jouissant d'une popularité toujours croissante, le jeu vidéo fait désormais partie de l'univers
culturel populaire. Malgré son immense succès, le vidéoludique semble offrir, si l'on se fie …