Enhancing attentional control: lessons from action video games

D Bavelier, CS Green - Neuron, 2019 - cell.com
The possibility of leveraging video games for enhancing behavior and brain function has led
to an emerging new field situated at the crossroads of cognitive neuroscience, health …

[HTML][HTML] Neural basis of video gaming: A systematic review

M Palaus, EM Marron, R Viejo-Sobera… - Frontiers in human …, 2017 - frontiersin.org
Background Video gaming is an increasingly popular activity in contemporary society,
especially among young people, and video games are increasing in popularity not only as a …

Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement

E Choi, SH Shin, JK Ryu, KI Jung, SY Kim… - Behavioral and Brain …, 2020 - Springer
Background Unlike the emphasis on negative results of video games such as the impulsive
engagement in video games, cognitive training studies in individuals with cognitive deficits …

Positive effects of digital technology use by adolescents: A scoping review of the literature

A Haddock, N Ward, R Yu, N O'Dea - International Journal of …, 2022 - mdpi.com
This study examines the research literature published from 2012 to 2022 on the relationship
between increases in adolescent consumption of digital technologies and its impact on …

Child abuse, neural structure, and adolescent psychopathology: a longitudinal study

DS Busso, KA McLaughlin, S Brueck, M Peverill… - Journal of the American …, 2017 - Elsevier
Objective Child abuse exerts a deleterious impact on a broad array of mental health
outcomes. However, the neurobiological mechanisms that mediate this association remain …

Prospective relationships of adolescents' screen-based sedentary behaviour with depressive symptoms: the Millennium Cohort Study

A Kandola, N Owen, DW Dunstan… - Psychological …, 2022 - cambridge.org
Background Frequent use of screen-based devices could be a modifiable risk factor for
adolescent depression, but findings have been inconsistent and mostly from cross-sectional …

The impact of internet and videogaming addiction on adolescent vision: a review of the literature

I Mylona, ES Deres, GDS Dere, I Tsinopoulos… - Frontiers in public …, 2020 - frontiersin.org
During the past decade, vision problems that were attributed to the use of electronic screens
have gradually shifted from being a workplace health issue to a wider public health …

The IMAGEN study: a decade of imaging genetics in adolescents

L Mascarell Maričić, H Walter, A Rosenthal… - Molecular …, 2020 - nature.com
Imaging genetics offers the possibility of detecting associations between genotype and brain
structure as well as function, with effect sizes potentially exceeding correlations between …

Action video game training improves text reading accuracy, rate and comprehension in children with dyslexia: a randomized controlled trial

JL Peters, SG Crewther, MJ Murphy, EL Bavin - Scientific reports, 2021 - nature.com
Dynamic visual attention training using Action Video Games (AVGs) is a promising
intervention for dyslexia. This study investigated the efficacy of 5 h (10× 30 min) of AVG …

The potential of virtual reality for inducing neuroplasticity in children with amblyopia

MB Coco-Martin, DP Piñero, L Leal-Vega… - Journal of …, 2020 - Wiley Online Library
In recent years, virtual reality (VR) has emerged as a new safe and effective tool for
neurorehabilitation of different childhood and adulthood conditions. VR‐based therapies …