User experience and mid-air haptics: Applications, methods, and challenges

O Georgiou, W Frier, O Schneider - Ultrasound Mid-Air Haptics for …, 2022 - Springer
Mid-air haptic feedback presents exciting new opportunities for useful and delightful
interactive systems. However, with these opportunities come several design challenges that …

miniPXI: Development and validation of an eleven-item measure of the player experience inventory

A Haider, C Harteveld, D Johnson, MV Birk… - Proceedings of the …, 2022 - dl.acm.org
Questionnaires are vital in games user research (GUR) to assess player experience (PX).
However, having too many questions in surveys prevents wider uptake among GUR …

HapTag: a compact actuator for rendering push-button tactility on soft surfaces

Y Chen, X Liang, S Chen, Y Chen, H Lin… - Proceedings of the 35th …, 2022 - dl.acm.org
As touch interactions become ubiquitous in the field of human computer interactions, it is
critical to enrich haptic feedback to improve efficiency, accuracy, and immersive …

Using the Visual Language of Comics to Alter Sensations in Augmented Reality

A Bhatia, H Pohl, T Hirzle, H Seifi… - Proceedings of the CHI …, 2024 - dl.acm.org
Augmented Reality (AR) excels at altering what we see but non-visual sensations are
difficult to augment. To augment non-visual sensations in AR, we draw on the visual …

Factors of haptic experience across multiple haptic modalities

A Anwar, T Shi, O Schneider - Proceedings of the 2023 CHI Conference …, 2023 - dl.acm.org
Haptic Experience (HX) is a proposed set of quality criteria useful to haptics, with prior
evidence for a 5-factor model with vibrotactile feedback. We report on an ongoing process of …

“I'm the leader and I'm going to save the world”: Characterizing Empowering and Disempowering Game Experiences

JB Vornhagen, D Bennett, D Murphy… - Proceedings of the ACM …, 2023 - dl.acm.org
Empowering people through technology is a core concern of HCI, yet little is known about
how players experience empowerment or disempowerment through videogames. We …

The Role of Haptics in Training and Games for Hearing-Impaired Individuals: A Systematic Review

F Ganis, A Gulli, F Fontana, S Serafin - Multimodal Technologies and …, 2023 - mdpi.com
Sensory substitution and augmentation are pivotal concepts in multi-modal perception,
particularly when confronting the challenges associated with impaired or missing sense …

How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance

D Kao, N Ballou, K Gerling, H Breitsohl… - Proceedings of the CHI …, 2024 - dl.acm.org
'Juicy'or immediate abundant action feedback is widely held to make video games enjoyable
and intrinsically motivating. Yet we do not know why it works: Which motives are mediating …

Tactjam: An end-to-end prototyping suite for collaborative design of on-body vibrotactile feedback

D Wittchen, K Spiel, B Fruchard, D Degraen… - Proceedings of the …, 2022 - dl.acm.org
We present TactJam, an end-to-end suite for creating and sharing low fidelity prototypes of
on-body vibrotactile feedback. With TactJam, designers can create, record and share …

An empirical framework for understanding a player's sense of agency in games

Z Guo, CH Lo - International Journal of Human–Computer …, 2024 - Taylor & Francis
This study investigates players' sense of control over a game, referred to as the sense of
agency (SoA). While prior research has addressed the importance of control in game …