Immersive virtual reality health games: a narrative review of game design

G Tao, B Garrett, T Taverner, E Cordingley… - … of NeuroEngineering and …, 2021 - Springer
Background High quality head-mounted display based virtual reality (HMD-VR) has become
widely available, spurring greater development of HMD-VR health games. As a behavior …

A systematic literature review of virtual, augmented, and mixed reality game applications in healthcare

Y Fu, Y Hu, V Sundstedt - ACM Transactions on Computing for …, 2022 - dl.acm.org
Virtual reality, augmented reality, and mixed reality (VR/AR/MR) as information and
communication technologies have been recognised and implemented in healthcare in …

Adaptive virtual reality exergame: Promoting physical activity among workers

T Stranick, C Lopez - Journal of Computing and …, 2022 - asmedigitalcollection.asme.org
This work presents a virtual reality (VR) Exergame application designed to prevent work-
related musculoskeletal disorders (WMSDs). Moreover, to help adapt the tasks of the …

Augmented and Virtual Reality-Driven Interventions for Healthy Behavior Change: A Systematic Review

I Paul Odenigbo, A AlSlaity, R Orji - Proceedings of the 2022 ACM …, 2022 - dl.acm.org
Augmented Reality (AR) and Virtual Reality (VR) have shown potential benefits in managing
healthy behavior. This paper presents a systematic review of AR-or VR-driven interventions …

Technology for preventing work-related musculoskeletal injuries in healthcare professionals: A scoping review

AS Teixeira, MJ Campos… - Nursing Practice …, 2024 - publish.kne-publishing.com
Background & Aim: This scoping review aims to identify and summarize how technology can
help prevent work-related musculoskeletal injuries in healthcare professionals. Methods & …

[PDF][PDF] Cadre conceptuel applique a la conception de formation professionnelle immersive

I Bisson, M Mahdjoub, M Zare, JB Bluntzer… - 2021 - researchgate.net
Aujourd'hui, dans le contexte de l'industrie 4.0, de plus en plus d'industriels ont passé le pas
des technologies immersives (TI). Ces technologies innovantes sont utilisées notamment …

Approche multidimensionnelle et collaborative de la conception de formations professionnelles immersive centrée sur les utilisateurs

I Bisson - 2023 - theses.hal.science
Aujourd'hui, de plus en plus d'industriels ont passé le pas des technologies immersives (TI).
Ces technologies innovantes sont utilisées notamment dans le cadre de la formation …

[PDF][PDF] Analysis, Design and Prototypical Development of a Gamified Application to Perform Strength Training for the Health of the Human Locomotor System

D Boros - 2022 - scholar.archive.org
The reduced physical activity level in the population creates a wide range of health-related
problems, which have negative consequences for the individual and also for society. For the …

A picture-based serious game to train non-medical people for emergency situations

S Gobron, S Chatelain, C Bolinhas… - 2019 IEEE 7th …, 2019 - ieeexplore.ieee.org
As a non-medical professional, reacting to an emergency situation where life is at stake is
not an easy task: knowing the minimum procedure to react to such a situation is a question …

Multi-Modal Sensing Approach for Objective Assessment of Musculoskeletal Fatigue in Complex Work

H Asadi - 2021 - hammer.purdue.edu
Surface electromyography (sEMG) has been used to monitor muscle activity and predict
fatigue in the workplaces. However, objectively measuring fatigue is challenging in complex …