M Jonsson, A Ståhl, J Mercurio, A Karlsson… - Proceedings of the TEI' …, 2016 - dl.acm.org
In this paper we discuss the design process and results from a design exploration on the use of thermal stimuli in body awareness exercises. A user-study was performed on an …
Despite irreversibility being omnipresent in the lifeworld, research on interactions making use of irreversibility in computing systems is still in the early stages. User freedom–provided …
TH Apperley - Digital Creativity, 2013 - Taylor & Francis
Where is the body of the gamer in game art? While game art explores the materiality of digital games through examinations of the glitch, and in-game performances, it is less …
Uncomfortable interactions are a common aspect of daily life, and have been explored in Human-Computer Interaction; yet little is known about uncomfortable gaming experiences …
Ingestible sensors are pill-like digital sensors performing sensing functions inside the human body. Such technology is becoming increasingly common in clinical uses. However …
This book explores how person-centred health care could be refined to help persons alleviate pain-related distress and construct pain as a potentially positive experience …
In this archaeological analysis of gamic electroshock, I link recent electric shock game machines such as PainStation andTekken Torture to prior ludic and therapeutic …
JW Lee, JS Yoon - Journal of Korea Game Society, 2011 - koreascience.kr
For development of physical interactive game recognized as next generation game, this study examines the present situation of physical interactive games and analyzes the …