C Pidel, P Ackermann - Augmented Reality, Virtual Reality, and Computer …, 2020 - Springer
This paper offers a systematic overview of collaboration in virtual and augmented reality, including an assessment of advantages and challenges unique to collaborating in these …
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is used in medicine, education, games, navigation, maintenance, product design, and …
Abstract Collaborative Mixed Reality (MR) systems are at a critical point in time as they are soon to become more commonplace. However, MR technology has only recently matured to …
B Marques, S Silva, J Alves, A Rocha, P Dias… - International Journal on …, 2022 - Springer
Problem solving in Industry 4.0 often requires collaboration among remote team members, which face increased complexity on their daily tasks and require mechanisms with adaptive …
Augmented Reality (AR) has become a valuable tool for education and training processes. Meanwhile, cloud-based technologies can foster collaboration and other interaction …
K Yu, U Eck, F Pankratz, M Lazarovici… - … on Visualization and …, 2022 - ieeexplore.ieee.org
When two or more users attempt to collaborate in the same space with Augmented Reality, they often encounter conflicting intentions regarding the occupation of the same working …
AR Fender, C Holz - Proceedings of the 2022 CHI Conference on …, 2022 - dl.acm.org
Mixed Reality is gaining interest as a platform for collaboration and focused work to a point where it may supersede current office settings in future workplaces. At the same time, we …
Based on an analysis of 49 popular contemporary video games, we develop a descriptive framework of visual interaction cues in video games. These cues are used to inform players …
With the rapid development of augmented reality (AR) technology and devices, it is widely used in education, design, industry, game, medicine and other fields. It brings new …