Learning 3D models of all animals in nature requires massively scaling up existing solutions. With this ultimate goal in mind we develop 3D-Fauna an approach that learns a …
Y Wang, Y Dong, F Sun, X Yang - Proceedings of the IEEE …, 2023 - openaccess.thecvf.com
This work focuses on the 3D reconstruction of non-rigid objects based on monocular RGB video sequences. Concretely, we aim at building high-fidelity models for generic object …
Faithful human performance capture and free-view rendering from sparse RGB observations is a long-standing problem in Vision and Graphics. The main challenges are the lack of …
M Aygun, O Mac Aodha - … of the IEEE/CVF Conference on …, 2024 - openaccess.thecvf.com
We introduce SAOR a novel approach for estimating the 3D shape texture and viewpoint of an articulated object from a single image captured in the wild. Unlike prior approaches that …
Reconstructing models of the real world, including 3D geometry, appearance, and motion of real scenes, is essential for computer graphics and computer vision. It enables the …
Existing methods for 3D tracking from monocular RGB videos predominantly consider articulated and rigid objects (eg, two hands or humans interacting with rigid environments) …
Existing methods for the 4D reconstruction of general, non-rigidly deforming objects focus on novel-view synthesis and neglect correspondences. However, time consistency enables …
Abstract 3D reconstruction of dynamic scenes is a long-standing problem in computer graphics and increasingly difficult the less information is available. Shape-from-Template …
3D hand tracking from a monocular video is a very challenging problem due to hand interactions, occlusions, left-right hand ambiguity, and fast motion. Most existing methods …